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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,4 +1,5 @@
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#include "GlyphMapWidget.h"
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#include <LibDraw/Palette.h>
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#include <LibGUI/GPainter.h>
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GlyphMapWidget::GlyphMapWidget(Font& mutable_font, GWidget* parent)
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@ -74,7 +75,7 @@ void GlyphMapWidget::paint_event(GPaintEvent& event)
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font().max_glyph_width(),
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font().glyph_height());
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if (glyph == m_selected_glyph) {
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painter.fill_rect(outer_rect, SystemColor::Selection);
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painter.fill_rect(outer_rect, palette().selection());
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painter.draw_glyph(inner_rect.location(), glyph, Color::White);
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} else {
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painter.draw_glyph(inner_rect.location(), glyph, Color::Black);
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