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LibGUI+LibDraw: Add "Palette" concept for scoped color theming

GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
This commit is contained in:
Andreas Kling 2019-12-24 20:57:54 +01:00
parent cb4e51a7a5
commit a79bac428b
62 changed files with 448 additions and 410 deletions

View file

@ -1,6 +1,7 @@
#include "HexEditor.h"
#include <AK/StringBuilder.h>
#include <Kernel/KeyCode.h>
#include <LibDraw/Palette.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GClipboard.h>
#include <LibGUI/GFontDatabase.h>
@ -492,7 +493,7 @@ void HexEditor::paint_event(GPaintEvent& event)
text_color = Color::Red;
}
Color highlight_color = SystemColor::Selection;
Color highlight_color = palette().selection();
auto highlight_flag = false;
if (m_selection_start > -1 && m_selection_end > -1) {
if (byte_position >= m_selection_start && byte_position <= m_selection_end) {