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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,6 +1,7 @@
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#include "HexEditor.h"
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#include <AK/StringBuilder.h>
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#include <Kernel/KeyCode.h>
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#include <LibDraw/Palette.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GClipboard.h>
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#include <LibGUI/GFontDatabase.h>
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@ -492,7 +493,7 @@ void HexEditor::paint_event(GPaintEvent& event)
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text_color = Color::Red;
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}
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Color highlight_color = SystemColor::Selection;
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Color highlight_color = palette().selection();
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auto highlight_flag = false;
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if (m_selection_start > -1 && m_selection_end > -1) {
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if (byte_position >= m_selection_start && byte_position <= m_selection_end) {
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