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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -4,94 +4,6 @@
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#include <ctype.h>
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#include <stdio.h>
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Color::Color(SystemColor system_color)
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{
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auto& theme = current_system_theme();
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switch (system_color) {
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case SystemColor::Window:
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m_value = theme.window.value();
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break;
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case SystemColor::WindowText:
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m_value = theme.window_text.value();
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break;
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case SystemColor::Base:
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m_value = theme.base.value();
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break;
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case SystemColor::ThreedShadow1:
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m_value = theme.threed_shadow1.value();
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break;
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case SystemColor::ThreedShadow2:
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m_value = theme.threed_shadow2.value();
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break;
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case SystemColor::ThreedHighlight:
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m_value = theme.threed_highlight.value();
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break;
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case SystemColor::Button:
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m_value = theme.button.value();
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break;
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case SystemColor::ButtonText:
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m_value = theme.button_text.value();
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break;
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case SystemColor::HoverHighlight:
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m_value = theme.hover_highlight.value();
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break;
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case SystemColor::Selection:
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m_value = theme.selection.value();
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break;
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case SystemColor::SelectionText:
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m_value = theme.selection_text.value();
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break;
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case SystemColor::DesktopBackground:
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m_value = theme.desktop_background.value();
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break;
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case SystemColor::ActiveWindowBorder1:
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m_value = theme.active_window_border1.value();
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break;
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case SystemColor::ActiveWindowBorder2:
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m_value = theme.active_window_border2.value();
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break;
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case SystemColor::ActiveWindowTitle:
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m_value = theme.active_window_title.value();
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break;
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case SystemColor::InactiveWindowBorder1:
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m_value = theme.inactive_window_border1.value();
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break;
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case SystemColor::InactiveWindowBorder2:
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m_value = theme.inactive_window_border2.value();
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break;
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case SystemColor::InactiveWindowTitle:
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m_value = theme.inactive_window_title.value();
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break;
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case SystemColor::MovingWindowBorder1:
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m_value = theme.moving_window_border1.value();
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break;
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case SystemColor::MovingWindowBorder2:
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m_value = theme.moving_window_border2.value();
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break;
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case SystemColor::MovingWindowTitle:
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m_value = theme.moving_window_title.value();
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break;
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case SystemColor::HighlightWindowBorder1:
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m_value = theme.highlight_window_border1.value();
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break;
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case SystemColor::HighlightWindowBorder2:
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m_value = theme.highlight_window_border2.value();
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break;
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case SystemColor::HighlightWindowTitle:
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m_value = theme.highlight_window_title.value();
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break;
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case SystemColor::MenuStripe:
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m_value = theme.menu_stripe.value();
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break;
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case SystemColor::MenuBase:
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m_value = theme.menu_base.value();
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break;
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case SystemColor::MenuSelection:
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m_value = theme.menu_selection.value();
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break;
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}
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}
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Color::Color(NamedColor named)
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{
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struct {
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