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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -3,6 +3,7 @@
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#include <LibDraw/Color.h>
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class Painter;
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class Palette;
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class Rect;
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enum class ButtonStyle {
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@ -25,12 +26,10 @@ enum class FrameShape {
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class StylePainter {
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public:
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static void paint_button(Painter&, const Rect&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true);
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static void paint_tab_button(Painter&, const Rect&, bool active, bool hovered, bool enabled);
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static void paint_surface(Painter&, const Rect&, bool paint_vertical_lines = true, bool paint_top_line = true);
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static void paint_frame(Painter&, const Rect&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
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static void paint_window_frame(Painter&, const Rect&);
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static void paint_progress_bar(Painter&, const Rect&, int min, int max, int value, const StringView& text = {});
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static Color hover_highlight_color() { return SystemColor::HoverHighlight; }
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static void paint_button(Painter&, const Rect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true);
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static void paint_tab_button(Painter&, const Rect&, const Palette&, bool active, bool hovered, bool enabled);
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static void paint_surface(Painter&, const Rect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true);
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static void paint_frame(Painter&, const Rect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
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static void paint_window_frame(Painter&, const Rect&, const Palette&);
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static void paint_progress_bar(Painter&, const Rect&, const Palette&, int min, int max, int value, const StringView& text = {});
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};
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