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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -41,34 +41,37 @@ RefPtr<SharedBuffer> load_system_theme(const String& path)
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return color.value();
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};
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data->desktop_background = get("DesktopBackground");
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data->threed_highlight = get("ThreedHighlight");
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data->threed_shadow1 = get("ThreedShadow1");
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data->threed_shadow2 = get("ThreedShadow2");
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data->hover_highlight = get("HoverHighlight");
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data->selection = get("Selection");
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data->selection_text = get("SelectionText");
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data->window = get("Window");
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data->window_text = get("WindowText");
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data->base = get("Base");
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data->button = get("Button");
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data->button_text = get("ButtonText");
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data->desktop_background = get("DesktopBackground");
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data->active_window_border1 = get("ActiveWindowBorder1");
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data->active_window_border2 = get("ActiveWindowBorder2");
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data->active_window_title = get("ActiveWindowTitle");
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data->inactive_window_border1 = get("InactiveWindowBorder1");
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data->inactive_window_border2 = get("InactiveWindowBorder2");
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data->inactive_window_title = get("InactiveWindowTitle");
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data->moving_window_border1 = get("MovingWindowBorder1");
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data->moving_window_border2 = get("MovingWindowBorder2");
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data->moving_window_title = get("MovingWindowTitle");
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data->highlight_window_border1 = get("HighlightWindowBorder1");
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data->highlight_window_border2 = get("HighlightWindowBorder2");
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data->highlight_window_title = get("HighlightWindowTitle");
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data->menu_stripe = get("MenuStripe");
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data->menu_base = get("MenuBase");
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data->menu_selection = get("MenuSelection");
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#define DO_COLOR(x) \
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data->color[(int)ColorRole::x] = get(#x)
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DO_COLOR(DesktopBackground);
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DO_COLOR(ThreedHighlight);
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DO_COLOR(ThreedShadow1);
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DO_COLOR(ThreedShadow2);
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DO_COLOR(HoverHighlight);
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DO_COLOR(Selection);
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DO_COLOR(SelectionText);
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DO_COLOR(Window);
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DO_COLOR(WindowText);
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DO_COLOR(Base);
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DO_COLOR(Button);
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DO_COLOR(ButtonText);
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DO_COLOR(DesktopBackground);
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DO_COLOR(ActiveWindowBorder1);
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DO_COLOR(ActiveWindowBorder2);
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DO_COLOR(ActiveWindowTitle);
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DO_COLOR(InactiveWindowBorder1);
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DO_COLOR(InactiveWindowBorder2);
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DO_COLOR(InactiveWindowTitle);
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DO_COLOR(MovingWindowBorder1);
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DO_COLOR(MovingWindowBorder2);
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DO_COLOR(MovingWindowTitle);
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DO_COLOR(HighlightWindowBorder1);
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DO_COLOR(HighlightWindowBorder2);
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DO_COLOR(HighlightWindowTitle);
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DO_COLOR(MenuStripe);
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DO_COLOR(MenuBase);
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DO_COLOR(MenuSelection);
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buffer->seal();
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buffer->share_globally();
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