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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -9,7 +9,7 @@ class GTableCellPaintingDelegate {
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public:
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virtual ~GTableCellPaintingDelegate() {}
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virtual void paint(GPainter&, const Rect&, const GModel&, const GModelIndex&) = 0;
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virtual void paint(GPainter&, const Rect&, const Palette&, const GModel&, const GModelIndex&) = 0;
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};
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class GAbstractColumnView : public GAbstractView {
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