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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,3 +1,4 @@
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#include <LibDraw/Palette.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GDesktop.h>
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@ -142,3 +143,19 @@ void GApplication::did_delete_last_window(Badge<GWindow>)
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if (m_quit_when_last_window_deleted)
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m_event_loop->quit(0);
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}
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void GApplication::set_system_palette(SharedBuffer& buffer)
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{
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if (!m_system_palette)
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m_system_palette = Palette::create_with_shared_buffer(buffer);
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else
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m_system_palette->replace_internal_buffer({}, buffer);
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if (!m_palette)
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m_palette = m_system_palette;
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}
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void GApplication::set_palette(const Palette& palette)
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{
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m_palette = palette;
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}
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