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LibGUI+LibDraw: Add "Palette" concept for scoped color theming

GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
This commit is contained in:
Andreas Kling 2019-12-24 20:57:54 +01:00
parent cb4e51a7a5
commit a79bac428b
62 changed files with 448 additions and 410 deletions

View file

@ -1,3 +1,4 @@
#include <LibDraw/Palette.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GDesktop.h>
@ -142,3 +143,19 @@ void GApplication::did_delete_last_window(Badge<GWindow>)
if (m_quit_when_last_window_deleted)
m_event_loop->quit(0);
}
void GApplication::set_system_palette(SharedBuffer& buffer)
{
if (!m_system_palette)
m_system_palette = Palette::create_with_shared_buffer(buffer);
else
m_system_palette->replace_internal_buffer({}, buffer);
if (!m_palette)
m_palette = m_system_palette;
}
void GApplication::set_palette(const Palette& palette)
{
m_palette = palette;
}