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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -10,7 +10,10 @@ class GAction;
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class GKeyEvent;
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class GMenuBar;
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class GWindow;
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class GWindowServerConnection;
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class Palette;
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class Point;
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class SharedBuffer;
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class GApplication {
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public:
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@ -39,9 +42,16 @@ public:
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const String& invoked_as() const { return m_invoked_as; }
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const Vector<String>& args() const { return m_args; }
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const Palette& palette() const { return *m_palette; }
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void set_palette(const Palette&);
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void set_system_palette(SharedBuffer&);
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private:
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OwnPtr<CEventLoop> m_event_loop;
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OwnPtr<GMenuBar> m_menubar;
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RefPtr<Palette> m_palette;
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RefPtr<Palette> m_system_palette;
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HashMap<GShortcut, GAction*> m_global_shortcut_actions;
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class TooltipWindow;
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TooltipWindow* m_tooltip_window { nullptr };
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