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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -27,7 +27,7 @@ void GButton::paint_event(GPaintEvent& event)
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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StylePainter::paint_button(painter, rect(), m_button_style, is_being_pressed(), is_hovered(), is_checked(), is_enabled());
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StylePainter::paint_button(painter, rect(), palette(), m_button_style, is_being_pressed(), is_hovered(), is_checked(), is_enabled());
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if (text().is_empty() && !m_icon)
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return;
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