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LibGUI+LibDraw: Add "Palette" concept for scoped color theming

GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
This commit is contained in:
Andreas Kling 2019-12-24 20:57:54 +01:00
parent cb4e51a7a5
commit a79bac428b
62 changed files with 448 additions and 410 deletions

View file

@ -1,8 +1,9 @@
#include <Kernel/KeyCode.h>
#include <LibDraw/CharacterBitmap.h>
#include <LibDraw/Palette.h>
#include <LibDraw/StylePainter.h>
#include <LibGUI/GCheckBox.h>
#include <LibGUI/GPainter.h>
#include <LibDraw/CharacterBitmap.h>
#include <LibDraw/StylePainter.h>
static const char* s_checked_bitmap_data = {
" "
@ -48,14 +49,14 @@ void GCheckBox::paint_event(GPaintEvent& event)
text_rect.set_height(font().glyph_height());
if (fill_with_background_color())
painter.fill_rect(rect(), background_color());
painter.fill_rect(rect(), palette().window());
Rect box_rect {
0, height() / 2 - s_box_height / 2 - 1,
s_box_width, s_box_height
};
painter.fill_rect(box_rect, SystemColor::Base);
StylePainter::paint_frame(painter, box_rect, FrameShape::Container, FrameShadow::Sunken, 2);
painter.fill_rect(box_rect, palette().base());
StylePainter::paint_frame(painter, box_rect, palette(), FrameShape::Container, FrameShadow::Sunken, 2);
if (is_being_pressed())
painter.draw_rect(box_rect.shrunken(4, 4), Color::MidGray);
@ -63,7 +64,7 @@ void GCheckBox::paint_event(GPaintEvent& event)
if (is_checked()) {
if (!s_checked_bitmap)
s_checked_bitmap = &CharacterBitmap::create_from_ascii(s_checked_bitmap_data, s_checked_bitmap_width, s_checked_bitmap_height).leak_ref();
painter.draw_bitmap(box_rect.shrunken(4, 4).location(), *s_checked_bitmap, SystemColor::ButtonText);
painter.draw_bitmap(box_rect.shrunken(4, 4).location(), *s_checked_bitmap, palette().button_text());
}
paint_text(painter, text_rect, font(), TextAlignment::TopLeft);