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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,8 +1,9 @@
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#include <Kernel/KeyCode.h>
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#include <LibDraw/CharacterBitmap.h>
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#include <LibDraw/Palette.h>
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#include <LibDraw/StylePainter.h>
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#include <LibGUI/GCheckBox.h>
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#include <LibGUI/GPainter.h>
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#include <LibDraw/CharacterBitmap.h>
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#include <LibDraw/StylePainter.h>
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static const char* s_checked_bitmap_data = {
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" "
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@ -48,14 +49,14 @@ void GCheckBox::paint_event(GPaintEvent& event)
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text_rect.set_height(font().glyph_height());
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if (fill_with_background_color())
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painter.fill_rect(rect(), background_color());
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painter.fill_rect(rect(), palette().window());
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Rect box_rect {
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0, height() / 2 - s_box_height / 2 - 1,
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s_box_width, s_box_height
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};
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painter.fill_rect(box_rect, SystemColor::Base);
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StylePainter::paint_frame(painter, box_rect, FrameShape::Container, FrameShadow::Sunken, 2);
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painter.fill_rect(box_rect, palette().base());
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StylePainter::paint_frame(painter, box_rect, palette(), FrameShape::Container, FrameShadow::Sunken, 2);
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if (is_being_pressed())
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painter.draw_rect(box_rect.shrunken(4, 4), Color::MidGray);
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@ -63,7 +64,7 @@ void GCheckBox::paint_event(GPaintEvent& event)
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if (is_checked()) {
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if (!s_checked_bitmap)
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s_checked_bitmap = &CharacterBitmap::create_from_ascii(s_checked_bitmap_data, s_checked_bitmap_width, s_checked_bitmap_height).leak_ref();
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painter.draw_bitmap(box_rect.shrunken(4, 4).location(), *s_checked_bitmap, SystemColor::ButtonText);
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painter.draw_bitmap(box_rect.shrunken(4, 4).location(), *s_checked_bitmap, palette().button_text());
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}
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paint_text(painter, text_rect, font(), TextAlignment::TopLeft);
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