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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,5 +1,6 @@
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#include <AK/StringBuilder.h>
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#include <Kernel/KeyCode.h>
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#include <LibDraw/Palette.h>
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#include <LibGUI/GDragOperation.h>
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#include <LibGUI/GItemView.h>
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#include <LibGUI/GModel.h>
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@ -186,12 +187,13 @@ void GItemView::doubleclick_event(GMouseEvent& event)
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void GItemView::paint_event(GPaintEvent& event)
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{
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Color widget_background_color = palette().color(background_role());
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GFrame::paint_event(event);
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GPainter painter(*this);
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painter.add_clip_rect(widget_inner_rect());
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painter.add_clip_rect(event.rect());
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painter.fill_rect(event.rect(), SystemColor::Base);
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painter.fill_rect(event.rect(), widget_background_color);
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painter.translate(-horizontal_scrollbar().value(), -vertical_scrollbar().value());
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auto column_metadata = model()->column_metadata(m_model_column);
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@ -201,9 +203,9 @@ void GItemView::paint_event(GPaintEvent& event)
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bool is_selected_item = selection().contains(model()->index(item_index, m_model_column));
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Color background_color;
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if (is_selected_item) {
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background_color = is_focused() ? Color(SystemColor::Selection) : Color::from_rgb(0x606060);
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background_color = is_focused() ? palette().selection() : Color::from_rgb(0x606060);
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} else {
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background_color = SystemColor::Base;
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background_color = widget_background_color;
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}
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Rect item_rect = this->item_rect(item_index);
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@ -228,9 +230,9 @@ void GItemView::paint_event(GPaintEvent& event)
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Color text_color;
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if (is_selected_item)
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text_color = SystemColor::SelectionText;
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text_color = palette().selection_text();
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else
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text_color = model()->data(model_index, GModel::Role::ForegroundColor).to_color(SystemColor::WindowText);
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text_color = model()->data(model_index, GModel::Role::ForegroundColor).to_color(palette().color(foreground_role()));
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painter.fill_rect(text_rect, background_color);
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painter.draw_text(text_rect, item_text.to_string(), font, TextAlignment::Center, text_color, TextElision::Right);
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};
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