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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,3 +1,4 @@
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#include <LibDraw/Palette.h>
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#include <LibGUI/GBoxLayout.h>
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#include <LibGUI/GSplitter.h>
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#include <LibGUI/GWindow.h>
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@ -6,9 +7,9 @@ GSplitter::GSplitter(Orientation orientation, GWidget* parent)
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: GFrame(parent)
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, m_orientation(orientation)
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{
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set_background_role(ColorRole::Button);
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set_layout(make<GBoxLayout>(orientation));
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set_fill_with_background_color(true);
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set_background_color(SystemColor::Window);
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layout()->set_spacing(3);
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}
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@ -18,14 +19,14 @@ GSplitter::~GSplitter()
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void GSplitter::enter_event(CEvent&)
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{
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set_background_color(StylePainter::hover_highlight_color());
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set_background_role(ColorRole::HoverHighlight);
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window()->set_override_cursor(m_orientation == Orientation::Horizontal ? GStandardCursor::ResizeHorizontal : GStandardCursor::ResizeVertical);
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update();
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}
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void GSplitter::leave_event(CEvent&)
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{
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set_background_color(SystemColor::Window);
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set_background_role(ColorRole::Button);
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if (!m_resizing)
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window()->set_override_cursor(GStandardCursor::None);
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update();
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