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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,26 +1,26 @@
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#include <AK/Assertions.h>
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#include <AK/JsonObject.h>
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#include <LibDraw/GraphicsBitmap.h>
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#include <LibDraw/Palette.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GCheckBox.h>
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#include <LibGUI/GEvent.h>
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#include <LibGUI/GGroupBox.h>
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GLayout.h>
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#include <LibGUI/GMenu.h>
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#include <LibGUI/GPainter.h>
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GWindow.h>
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#include <LibGUI/GWindowServerConnection.h>
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#include <unistd.h>
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#include <LibGUI/GButton.h>
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#include <LibGUI/GCheckBox.h>
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#include <LibGUI/GGroupBox.h>
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#include <LibGUI/GLabel.h>
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#include <LibGUI/GRadioButton.h>
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#include <LibGUI/GScrollBar.h>
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#include <LibGUI/GSlider.h>
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#include <LibGUI/GSpinBox.h>
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#include <LibGUI/GTextBox.h>
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#include <LibGUI/GWidget.h>
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#include <LibGUI/GWindow.h>
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#include <LibGUI/GWindowServerConnection.h>
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#include <unistd.h>
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REGISTER_GWIDGET(GButton)
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REGISTER_GWIDGET(GCheckBox)
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@ -67,9 +67,8 @@ const GWidgetClassRegistration* GWidgetClassRegistration::find(const String& cla
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GWidget::GWidget(GWidget* parent)
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: CObject(parent, true)
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, m_font(Font::default_font())
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, m_palette(GApplication::the().palette())
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{
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m_background_color = SystemColor::Window;
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m_foreground_color = SystemColor::WindowText;
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}
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GWidget::~GWidget()
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@ -173,7 +172,7 @@ void GWidget::handle_paint_event(GPaintEvent& event)
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ASSERT(is_visible());
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if (fill_with_background_color()) {
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GPainter painter(*this);
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painter.fill_rect(event.rect(), background_color());
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painter.fill_rect(event.rect(), palette().color(background_role()));
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} else {
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#ifdef DEBUG_WIDGET_UNDERDRAW
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// FIXME: This is a bit broken.
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@ -693,3 +692,8 @@ Vector<GWidget*> GWidget::child_widgets() const
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}
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return widgets;
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}
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void GWidget::set_palette(const Palette& palette)
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{
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m_palette = palette;
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}
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