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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -9,6 +9,7 @@
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#include <LibDraw/Font.h>
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#include <LibDraw/Orientation.h>
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#include <LibDraw/Rect.h>
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#include <LibDraw/SystemTheme.h>
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#include <LibGUI/GEvent.h>
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#include <LibGUI/GShortcut.h>
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@ -16,11 +17,12 @@
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extern GWidgetClassRegistration registration_##class_name; \
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GWidgetClassRegistration registration_##class_name(#class_name, [](GWidget* parent) { return class_name::construct(parent); });
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class GraphicsBitmap;
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class GAction;
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class GLayout;
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class GMenu;
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class GWindow;
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class GraphicsBitmap;
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class Palette;
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enum class SizePolicy {
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Fixed,
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@ -149,6 +151,12 @@ public:
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void move_by(int x, int y) { move_by({ x, y }); }
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void move_by(const Point& delta) { set_relative_rect({ relative_position().translated(delta), size() }); }
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ColorRole background_role() const { return m_background_role; }
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void set_background_role(ColorRole role) { m_background_role = role; }
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ColorRole foreground_role() const { return m_foreground_role; }
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void set_foreground_role(ColorRole role) { m_foreground_role = role; }
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Color background_color() const { return m_background_color; }
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Color foreground_color() const { return m_foreground_color; }
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@ -230,6 +238,9 @@ public:
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void do_layout();
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const Palette& palette() const { return *m_palette; }
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void set_palette(const Palette&);
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protected:
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explicit GWidget(GWidget* parent = nullptr);
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@ -271,6 +282,8 @@ private:
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OwnPtr<GLayout> m_layout;
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Rect m_relative_rect;
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ColorRole m_background_role { ColorRole::Window };
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ColorRole m_foreground_role { ColorRole::WindowText };
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Color m_background_color;
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Color m_foreground_color;
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NonnullRefPtr<Font> m_font;
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@ -288,6 +301,8 @@ private:
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bool m_updates_enabled { true };
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HashMap<GShortcut, GAction*> m_local_shortcut_actions;
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NonnullRefPtr<Palette> m_palette;
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};
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template<>
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