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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,3 +1,4 @@
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#include <LibDraw/Palette.h>
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#include <LibDraw/SystemTheme.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GApplication.h>
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@ -25,6 +26,7 @@ static void set_system_theme_from_shared_buffer_id(int id)
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auto system_theme = SharedBuffer::create_from_shared_buffer_id(id);
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ASSERT(system_theme);
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set_system_theme(*system_theme);
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GApplication::the().set_system_palette(*system_theme);
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}
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void GWindowServerConnection::handshake()
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