mirror of
https://github.com/RGBCube/serenity
synced 2025-06-22 03:02:06 +00:00
LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
This commit is contained in:
parent
cb4e51a7a5
commit
a79bac428b
62 changed files with 448 additions and 410 deletions
|
@ -18,14 +18,15 @@ WSButton::~WSButton()
|
|||
|
||||
void WSButton::paint(Painter& painter)
|
||||
{
|
||||
auto& palette = WSWindowManager::the().palette();
|
||||
PainterStateSaver saver(painter);
|
||||
painter.translate(relative_rect().location());
|
||||
StylePainter::paint_button(painter, rect(), ButtonStyle::Normal, m_pressed, m_hovered);
|
||||
StylePainter::paint_button(painter, rect(), palette, ButtonStyle::Normal, m_pressed, m_hovered);
|
||||
auto x_location = rect().center();
|
||||
x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2));
|
||||
if (m_pressed)
|
||||
x_location.move_by(1, 1);
|
||||
painter.draw_bitmap(x_location, *m_bitmap, SystemColor::ButtonText);
|
||||
painter.draw_bitmap(x_location, *m_bitmap, palette.button_text());
|
||||
}
|
||||
|
||||
void WSButton::on_mouse_event(const WSMouseEvent& event)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue