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	LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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					 62 changed files with 448 additions and 410 deletions
				
			
		|  | @ -18,14 +18,15 @@ WSButton::~WSButton() | |||
| 
 | ||||
| void WSButton::paint(Painter& painter) | ||||
| { | ||||
|     auto& palette = WSWindowManager::the().palette(); | ||||
|     PainterStateSaver saver(painter); | ||||
|     painter.translate(relative_rect().location()); | ||||
|     StylePainter::paint_button(painter, rect(), ButtonStyle::Normal, m_pressed, m_hovered); | ||||
|     StylePainter::paint_button(painter, rect(), palette, ButtonStyle::Normal, m_pressed, m_hovered); | ||||
|     auto x_location = rect().center(); | ||||
|     x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2)); | ||||
|     if (m_pressed) | ||||
|         x_location.move_by(1, 1); | ||||
|     painter.draw_bitmap(x_location, *m_bitmap, SystemColor::ButtonText); | ||||
|     painter.draw_bitmap(x_location, *m_bitmap, palette.button_text()); | ||||
| } | ||||
| 
 | ||||
| void WSButton::on_mouse_event(const WSMouseEvent& event) | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling