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LibGUI+LibDraw: Add "Palette" concept for scoped color theming

GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
This commit is contained in:
Andreas Kling 2019-12-24 20:57:54 +01:00
parent cb4e51a7a5
commit a79bac428b
62 changed files with 448 additions and 410 deletions

View file

@ -126,6 +126,7 @@ WSWindow& WSMenu::ensure_menu_window()
void WSMenu::draw()
{
auto& palette = WSWindowManager::the().palette();
m_theme_index_at_last_paint = WSWindowManager::the().theme_index();
ASSERT(menu_window());
@ -133,8 +134,8 @@ void WSMenu::draw()
Painter painter(*menu_window()->backing_store());
Rect rect { {}, menu_window()->size() };
painter.fill_rect(rect.shrunken(6, 6), SystemColor::MenuBase);
StylePainter::paint_window_frame(painter, rect);
painter.fill_rect(rect.shrunken(6, 6), palette.menu_base());
StylePainter::paint_window_frame(painter, rect, palette);
int width = this->width();
if (!s_checked_bitmap)
@ -148,15 +149,15 @@ void WSMenu::draw()
}
Rect stripe_rect { frame_thickness(), frame_thickness(), s_stripe_width, height() - frame_thickness() * 2 };
painter.fill_rect(stripe_rect, SystemColor::MenuStripe);
painter.draw_line(stripe_rect.top_right(), stripe_rect.bottom_right(), Color(SystemColor::MenuStripe).darkened());
painter.fill_rect(stripe_rect, palette.menu_stripe());
painter.draw_line(stripe_rect.top_right(), stripe_rect.bottom_right(), palette.menu_stripe().darkened());
for (auto& item : m_items) {
if (item.type() == WSMenuItem::Text) {
Color text_color = SystemColor::WindowText;
Color text_color = palette.window_text();
if (&item == m_hovered_item && item.is_enabled()) {
painter.fill_rect(item.rect(), SystemColor::MenuSelection);
painter.draw_rect(item.rect(), Color(SystemColor::MenuSelection).darkened());
painter.fill_rect(item.rect(), palette.menu_selection());
painter.draw_rect(item.rect(), palette.menu_selection().darkened());
text_color = Color::White;
} else if (!item.is_enabled()) {
text_color = Color::MidGray;
@ -166,10 +167,10 @@ void WSMenu::draw()
Rect checkmark_rect { item.rect().x() + 7, 0, s_checked_bitmap_width, s_checked_bitmap_height };
checkmark_rect.center_vertically_within(text_rect);
Rect checkbox_rect = checkmark_rect.inflated(4, 4);
painter.fill_rect(checkbox_rect, SystemColor::Base);
StylePainter::paint_frame(painter, checkbox_rect, FrameShape::Container, FrameShadow::Sunken, 2);
painter.fill_rect(checkbox_rect, palette.base());
StylePainter::paint_frame(painter, checkbox_rect, palette, FrameShape::Container, FrameShadow::Sunken, 2);
if (item.is_checked()) {
painter.draw_bitmap(checkmark_rect.location(), *s_checked_bitmap, SystemColor::ButtonText);
painter.draw_bitmap(checkmark_rect.location(), *s_checked_bitmap, palette.button_text());
}
} else if (item.icon()) {
Rect icon_rect { item.rect().x() + 3, 0, s_item_icon_width, s_item_icon_width };
@ -189,13 +190,13 @@ void WSMenu::draw()
s_submenu_arrow_bitmap_height
};
submenu_arrow_rect.center_vertically_within(item.rect());
painter.draw_bitmap(submenu_arrow_rect.location(), submenu_arrow_bitmap, SystemColor::WindowText);
painter.draw_bitmap(submenu_arrow_rect.location(), submenu_arrow_bitmap, palette.window_text());
}
} else if (item.type() == WSMenuItem::Separator) {
Point p1(item.rect().translated(stripe_rect.width() + 4, 0).x(), item.rect().center().y() - 1);
Point p2(width - 7, item.rect().center().y() - 1);
painter.draw_line(p1, p2, SystemColor::ThreedShadow1);
painter.draw_line(p1.translated(0, 1), p2.translated(0, 1), SystemColor::ThreedHighlight);
painter.draw_line(p1, p2, palette.threed_shadow1());
painter.draw_line(p1.translated(0, 1), p2.translated(0, 1), palette.threed_highlight());
}
}
}