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LibGUI+LibDraw: Add "Palette" concept for scoped color theming

GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
This commit is contained in:
Andreas Kling 2019-12-24 20:57:54 +01:00
parent cb4e51a7a5
commit a79bac428b
62 changed files with 448 additions and 410 deletions

View file

@ -153,6 +153,7 @@ void WSWindowFrame::paint(Painter& painter)
if (m_window.type() != WSWindowType::Normal)
return;
auto& palette = WSWindowManager::the().palette();
auto& window = m_window;
auto titlebar_rect = title_bar_rect();
@ -170,29 +171,29 @@ void WSWindowFrame::paint(Painter& painter)
auto& wm = WSWindowManager::the();
if (&window == wm.m_highlight_window) {
border_color = SystemColor::HighlightWindowBorder1;
border_color2 = SystemColor::HighlightWindowBorder2;
title_color = SystemColor::HighlightWindowTitle;
border_color = palette.highlight_window_border1();
border_color2 = palette.highlight_window_border2();
title_color = palette.highlight_window_title();
} else if (&window == wm.m_move_window) {
border_color = SystemColor::MovingWindowBorder1;
border_color2 = SystemColor::MovingWindowBorder2;
title_color = SystemColor::MovingWindowTitle;
border_color = palette.moving_window_border1();
border_color2 = palette.moving_window_border2();
title_color = palette.moving_window_title();
} else if (&window == wm.m_active_window) {
border_color = SystemColor::ActiveWindowBorder1;
border_color2 = SystemColor::ActiveWindowBorder2;
title_color = SystemColor::ActiveWindowTitle;
border_color = palette.active_window_border1();
border_color2 = palette.active_window_border2();
title_color = palette.active_window_title();
} else {
border_color = SystemColor::InactiveWindowBorder1;
border_color2 = SystemColor::InactiveWindowBorder2;
title_color = SystemColor::InactiveWindowTitle;
border_color = palette.inactive_window_border1();
border_color2 = palette.inactive_window_border2();
title_color = palette.inactive_window_title();
}
StylePainter::paint_window_frame(painter, outer_rect);
StylePainter::paint_window_frame(painter, outer_rect, palette);
if (!window.show_titlebar())
return;
painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), SystemColor::Button);
painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), palette.button());
auto leftmost_button_rect = m_buttons.is_empty() ? Rect() : m_buttons.last().relative_rect();