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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -9,6 +9,7 @@
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#include <LibDraw/Color.h>
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#include <LibDraw/DisjointRectSet.h>
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#include <LibDraw/Painter.h>
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#include <LibDraw/Palette.h>
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#include <LibDraw/Rect.h>
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#include <WindowServer/WSCursor.h>
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#include <WindowServer/WSEvent.h>
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@ -50,10 +51,15 @@ class WSWindowManager : public CObject {
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public:
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static WSWindowManager& the();
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WSWindowManager();
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explicit WSWindowManager(const Palette&);
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virtual ~WSWindowManager() override;
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RefPtr<CConfigFile> wm_config() const { return m_wm_config; }
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const Palette& palette() const { return *m_palette; }
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RefPtr<CConfigFile> wm_config() const
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{
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return m_wm_config;
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}
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void reload_config(bool);
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void add_window(WSWindow&);
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@ -276,6 +282,8 @@ private:
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WeakPtr<WSButton> m_cursor_tracking_button;
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WeakPtr<WSButton> m_hovered_button;
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NonnullRefPtr<Palette> m_palette;
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RefPtr<CConfigFile> m_wm_config;
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struct AppMetadata {
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