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LibWeb: Dispatch mouse events to topmost element instead of hit target

This improves our spec compliance by allowing the user to click
non-element nodes (like text) and having the click be registered with
the parent element (like a div or button). This makes Fandom's cookie
accept button work if you click the text. Additionally, the events test
page contains a test to check the target element, which would previously
not exist when we fired the event at a non-element.
This commit is contained in:
kleines Filmröllchen 2022-05-03 16:50:38 +02:00 committed by Linus Groh
parent a33b9a8bca
commit a7a5721149
2 changed files with 71 additions and 3 deletions

View file

@ -190,7 +190,21 @@ bool EventHandler::handle_mouseup(Gfx::IntPoint const& position, unsigned button
return nested_browsing_context->event_handler().handle_mouseup(position.translated(compute_mouse_event_offset({}, paintable->layout_node())), button, modifiers);
return false;
}
auto offset = compute_mouse_event_offset(position, paintable->layout_node());
// Search for the first parent of the hit target that's an element.
// "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click)
// "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
auto* layout_node = &paintable->layout_node();
while (layout_node && node && !node->is_element() && layout_node->parent()) {
layout_node = layout_node->parent();
node = layout_node->dom_node();
}
if (!node || !layout_node) {
// FIXME: This is pretty ugly but we need to bail out here.
goto after_node_use;
}
auto offset = compute_mouse_event_offset(position, *layout_node);
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mouseup, offset.x(), offset.y(), position.x(), position.y(), button));
handled_event = true;
@ -251,6 +265,7 @@ bool EventHandler::handle_mouseup(Gfx::IntPoint const& position, unsigned button
}
}
after_node_use:
if (button == GUI::MouseButton::Primary)
m_in_mouse_selection = false;
return handled_event;
@ -306,8 +321,19 @@ bool EventHandler::handle_mousedown(Gfx::IntPoint const& position, unsigned butt
if (auto* page = m_browsing_context.page())
page->set_focused_browsing_context({}, m_browsing_context);
// Search for the first parent of the hit target that's an element.
// "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click)
// "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
auto* layout_node = &paintable->layout_node();
while (layout_node && node && !node->is_element() && layout_node->parent()) {
layout_node = layout_node->parent();
node = layout_node->dom_node();
}
if (!node || !layout_node)
return false;
m_mousedown_target = node;
auto offset = compute_mouse_event_offset(position, paintable->layout_node());
auto offset = compute_mouse_event_offset(position, *layout_node);
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mousedown, offset.x(), offset.y(), position.x(), position.y(), button));
}
@ -415,12 +441,26 @@ bool EventHandler::handle_mousemove(Gfx::IntPoint const& position, unsigned butt
hovered_node_cursor = cursor_css_to_gfx(cursor);
}
auto offset = compute_mouse_event_offset(position, paintable->layout_node());
// Search for the first parent of the hit target that's an element.
// "The click event type MUST be dispatched on the topmost event target indicated by the pointer." (https://www.w3.org/TR/uievents/#event-type-click)
// "The topmost event target MUST be the element highest in the rendering order which is capable of being an event target." (https://www.w3.org/TR/uievents/#topmost-event-target)
auto* layout_node = &paintable->layout_node();
while (layout_node && node && !node->is_element() && layout_node->parent()) {
layout_node = layout_node->parent();
node = layout_node->dom_node();
}
if (!node || !layout_node) {
// FIXME: This is pretty ugly but we need to bail out here.
goto after_node_use;
}
auto offset = compute_mouse_event_offset(position, *layout_node);
node->dispatch_event(UIEvents::MouseEvent::create_from_platform_event(UIEvents::EventNames::mousemove, offset.x(), offset.y(), position.x(), position.y()));
// NOTE: Dispatching an event may have disturbed the world.
if (!paint_root() || paint_root() != node->document().paint_box())
return true;
}
after_node_use:
if (m_in_mouse_selection) {
auto hit = paint_root()->hit_test(position.to_type<float>(), Painting::HitTestType::TextCursor);
if (start_index.has_value() && hit.has_value() && hit->dom_node()) {