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LibGUI+WindowServer: Start fleshing out drag&drop functionality

This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.

On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.

The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)

There are things to fix here, but we're off to a nice start. :^)
This commit is contained in:
Andreas Kling 2019-12-08 16:50:23 +01:00
parent e09a02ad3f
commit a7f414bba7
19 changed files with 318 additions and 3 deletions

View file

@ -2,9 +2,9 @@
#include <Kernel/KeyCode.h>
#include <LibCore/CEvent.h>
#include <LibGUI/GWindowType.h>
#include <LibDraw/Point.h>
#include <LibDraw/Rect.h>
#include <LibGUI/GWindowType.h>
class CObject;
@ -34,6 +34,7 @@ public:
WindowCloseRequest,
ContextMenu,
EnabledChange,
Drop,
__Begin_WM_Events,
WM_WindowRemoved,
@ -278,3 +279,20 @@ private:
unsigned m_modifiers { 0 };
int m_wheel_delta { 0 };
};
class GDropEvent final : public GEvent {
public:
GDropEvent(const Point& position, const String& text)
: GEvent(GEvent::Drop)
, m_position(position)
, m_text(text)
{
}
const Point& position() const { return m_position; }
const String& text() const { return m_text; }
private:
Point m_position;
String m_text;
};