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LibGUI+WindowServer: Start fleshing out drag&drop functionality
This patch enables basic drag&drop between applications. You initiate a drag by creating a GDragOperation object and calling exec() on it. This creates a nested event loop in the calling program that only returns once the drag operation has ended. On the receiving side, you get a call to GWidget::drop_event() with a GDropEvent containing information about the dropped data. The only data passed right now is a piece of text that's also used to visually indicate that a drag is happening (by showing the text in a little box that follows the mouse cursor around.) There are things to fix here, but we're off to a nice start. :^)
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19 changed files with 318 additions and 3 deletions
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@ -2,9 +2,9 @@
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#include <Kernel/KeyCode.h>
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#include <LibCore/CEvent.h>
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#include <LibGUI/GWindowType.h>
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#include <LibDraw/Point.h>
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#include <LibDraw/Rect.h>
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#include <LibGUI/GWindowType.h>
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class CObject;
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@ -34,6 +34,7 @@ public:
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WindowCloseRequest,
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ContextMenu,
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EnabledChange,
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Drop,
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__Begin_WM_Events,
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WM_WindowRemoved,
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@ -278,3 +279,20 @@ private:
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unsigned m_modifiers { 0 };
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int m_wheel_delta { 0 };
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};
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class GDropEvent final : public GEvent {
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public:
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GDropEvent(const Point& position, const String& text)
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: GEvent(GEvent::Drop)
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, m_position(position)
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, m_text(text)
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{
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}
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const Point& position() const { return m_position; }
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const String& text() const { return m_text; }
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private:
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Point m_position;
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String m_text;
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};
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