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LibGUI+WindowServer: Start fleshing out drag&drop functionality
This patch enables basic drag&drop between applications. You initiate a drag by creating a GDragOperation object and calling exec() on it. This creates a nested event loop in the calling program that only returns once the drag operation has ended. On the receiving side, you get a call to GWidget::drop_event() with a GDropEvent containing information about the dropped data. The only data passed right now is a piece of text that's also used to visually indicate that a drag is happening (by showing the text in a little box that follows the mouse cursor around.) There are things to fix here, but we're off to a nice start. :^)
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19 changed files with 318 additions and 3 deletions
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@ -29,6 +29,7 @@ private:
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virtual void paint_event(GPaintEvent&) override;
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virtual void resize_event(GResizeEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void doubleclick_event(GMouseEvent&) override;
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virtual void context_menu_event(GContextMenuEvent&) override;
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@ -43,5 +44,7 @@ private:
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int m_visual_column_count { 0 };
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int m_visual_row_count { 0 };
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Point m_left_mousedown_position;
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Size m_effective_item_size { 80, 80 };
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};
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