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LibGUI+WindowServer: Start fleshing out drag&drop functionality

This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.

On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.

The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)

There are things to fix here, but we're off to a nice start. :^)
This commit is contained in:
Andreas Kling 2019-12-08 16:50:23 +01:00
parent e09a02ad3f
commit a7f414bba7
19 changed files with 318 additions and 3 deletions

View file

@ -156,6 +156,8 @@ void GWidget::event(CEvent& event)
return handle_mouseup_event(static_cast<GMouseEvent&>(event));
case GEvent::MouseWheel:
return mousewheel_event(static_cast<GMouseEvent&>(event));
case GEvent::Drop:
return drop_event(static_cast<GDropEvent&>(event));
case GEvent::Enter:
return handle_enter_event(event);
case GEvent::Leave:
@ -350,6 +352,11 @@ void GWidget::change_event(GEvent&)
{
}
void GWidget::drop_event(GDropEvent& event)
{
dbg() << class_name() << "{" << this << "} DROP position: " << event.position() << ", text: '" << event.text() << "'";
}
void GWidget::update()
{
if (rect().is_empty())
@ -686,4 +693,3 @@ Vector<GWidget*> GWidget::child_widgets() const
}
return widgets;
}