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LibGUI+WindowServer: Start fleshing out drag&drop functionality

This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.

On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.

The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)

There are things to fix here, but we're off to a nice start. :^)
This commit is contained in:
Andreas Kling 2019-12-08 16:50:23 +01:00
parent e09a02ad3f
commit a7f414bba7
19 changed files with 318 additions and 3 deletions

View file

@ -2,6 +2,7 @@
#include <LibGUI/GApplication.h>
#include <LibGUI/GClipboard.h>
#include <LibGUI/GDesktop.h>
#include <LibGUI/GDragOperation.h>
#include <LibGUI/GEvent.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GWidget.h>
@ -261,3 +262,19 @@ void GWindowServerConnection::handle(const WindowClient::AsyncSetWallpaperFinish
{
// This is handled manually by GDesktop::set_wallpaper().
}
void GWindowServerConnection::handle(const WindowClient::DragDropped& message)
{
if (auto* window = GWindow::from_window_id(message.window_id()))
CEventLoop::current().post_event(*window, make<GDropEvent>(message.mouse_position(), message.text()));
}
void GWindowServerConnection::handle(const WindowClient::DragAccepted&)
{
GDragOperation::notify_accepted({});
}
void GWindowServerConnection::handle(const WindowClient::DragCancelled&)
{
GDragOperation::notify_cancelled({});
}