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LibCore+Userland: Make Core::Timer::create_single_shot() return ErrorOr

clang-format sure has some interesting opinions about where to put a
method call that comes after a lambda. :thonk:
This commit is contained in:
Sam Atkins 2023-01-11 16:31:10 +00:00 committed by Andreas Kling
parent a15d44f019
commit a8cf0c9371
20 changed files with 42 additions and 36 deletions

View file

@ -28,7 +28,7 @@ Game::Game()
m_delay_timer = Core::Timer::create_single_shot(0, [this] {
dbgln_if(HEARTS_DEBUG, "Continuing game after delay...");
advance_game();
});
}).release_value_but_fixme_should_propagate_errors();
constexpr int card_overlap = 20;
constexpr int outer_border_size = 15;
@ -155,7 +155,7 @@ void Game::show_score_card(bool game_over)
if (!m_players[0].is_human) {
close_timer = Core::Timer::create_single_shot(2000, [&] {
score_dialog->close();
});
}).release_value_but_fixme_should_propagate_errors();
close_timer->start();
}
@ -236,7 +236,7 @@ void Game::start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint end, F
m_animation_delay_timer = Core::Timer::create_single_shot(initial_delay_ms, [&] {
m_animation_playing = true;
start_timer(10);
});
}).release_value_but_fixme_should_propagate_errors();
m_animation_delay_timer->start();
}