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LibGL: Add supporting code for depth buffer

This adds glClearDepth() and new caps for enabling and disabling
the depth buffer with glEnable() and glDisable()
This commit is contained in:
Stephan Unverwerth 2021-05-06 23:17:35 +02:00 committed by Andreas Kling
parent d922c2f5f3
commit a8fc4be47a
6 changed files with 57 additions and 4 deletions

View file

@ -21,6 +21,7 @@ public:
virtual void gl_begin(GLenum mode) = 0;
virtual void gl_clear(GLbitfield mask) = 0;
virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
virtual void gl_clear_depth(GLdouble depth) = 0;
virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) = 0;
virtual void gl_end() = 0;
virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) = 0;