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LibGL: Add supporting code for depth buffer

This adds glClearDepth() and new caps for enabling and disabling
the depth buffer with glEnable() and glDisable()
This commit is contained in:
Stephan Unverwerth 2021-05-06 23:17:35 +02:00 committed by Andreas Kling
parent d922c2f5f3
commit a8fc4be47a
6 changed files with 57 additions and 4 deletions

View file

@ -40,6 +40,11 @@ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
g_gl_context->gl_clear_color(red, green, blue, alpha);
}
void glClearDepth(GLdouble depth)
{
g_gl_context->gl_clear_depth(depth);
}
GLubyte* glGetString(GLenum name)
{
return g_gl_context->gl_get_string(name);