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LibWeb: Add initial implementation of DOMMatrix(ReadOnly)
This is currently missing a lot of functions and initialisation from a <transform-list> string, but is enough for Ruffle.
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Userland/Libraries/LibWeb/Geometry/DOMMatrix.idl
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52
Userland/Libraries/LibWeb/Geometry/DOMMatrix.idl
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#import <Geometry/DOMMatrixReadOnly.idl>
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// https://drafts.fxtf.org/geometry/#dommatrix
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// FIXME: LegacyWindowAlias currently doesn't do anything.
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[Exposed=(Window,Worker), Serializable, LegacyWindowAlias=(SVGMatrix, WebKitCSSMatrix), UseNewAKString]
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interface DOMMatrix : DOMMatrixReadOnly {
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constructor(optional (DOMString or sequence<unrestricted double>) init);
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// FIXME: [NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {});
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// FIXME: [NewObject] static DOMMatrix fromFloat32Array(Float32Array array32);
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// FIXME: [NewObject] static DOMMatrix fromFloat64Array(Float64Array array64);
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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inherit attribute unrestricted double a;
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inherit attribute unrestricted double b;
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inherit attribute unrestricted double c;
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inherit attribute unrestricted double d;
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inherit attribute unrestricted double e;
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inherit attribute unrestricted double f;
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inherit attribute unrestricted double m11;
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inherit attribute unrestricted double m12;
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inherit attribute unrestricted double m13;
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inherit attribute unrestricted double m14;
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inherit attribute unrestricted double m21;
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inherit attribute unrestricted double m22;
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inherit attribute unrestricted double m23;
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inherit attribute unrestricted double m24;
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inherit attribute unrestricted double m31;
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inherit attribute unrestricted double m32;
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inherit attribute unrestricted double m33;
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inherit attribute unrestricted double m34;
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inherit attribute unrestricted double m41;
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inherit attribute unrestricted double m42;
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inherit attribute unrestricted double m43;
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inherit attribute unrestricted double m44;
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// Mutable transform methods
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// FIXME: DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
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// FIXME: DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
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// FIXME: DOMMatrix translateSelf(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
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// FIXME: DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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// FIXME: DOMMatrix scale3dSelf(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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// FIXME: DOMMatrix rotateSelf(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);
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// FIXME: DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, optional unrestricted double y = 0);
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// FIXME: DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0);
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// FIXME: DOMMatrix skewXSelf(optional unrestricted double sx = 0);
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// FIXME: DOMMatrix skewYSelf(optional unrestricted double sy = 0);
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DOMMatrix invertSelf();
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// FIXME: [Exposed=Window] DOMMatrix setMatrixValue(DOMString transformList);
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};
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