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LibWeb: Add initial implementation of DOMMatrix(ReadOnly)

This is currently missing a lot of functions and initialisation from a
<transform-list> string, but is enough for Ruffle.
This commit is contained in:
Luke Wilde 2023-02-27 18:04:51 +00:00 committed by Andreas Kling
parent e3a9ed0c26
commit a90667e79c
9 changed files with 1075 additions and 0 deletions

View file

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#import <Geometry/DOMMatrixReadOnly.idl>
// https://drafts.fxtf.org/geometry/#dommatrix
// FIXME: LegacyWindowAlias currently doesn't do anything.
[Exposed=(Window,Worker), Serializable, LegacyWindowAlias=(SVGMatrix, WebKitCSSMatrix), UseNewAKString]
interface DOMMatrix : DOMMatrixReadOnly {
constructor(optional (DOMString or sequence<unrestricted double>) init);
// FIXME: [NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {});
// FIXME: [NewObject] static DOMMatrix fromFloat32Array(Float32Array array32);
// FIXME: [NewObject] static DOMMatrix fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
inherit attribute unrestricted double a;
inherit attribute unrestricted double b;
inherit attribute unrestricted double c;
inherit attribute unrestricted double d;
inherit attribute unrestricted double e;
inherit attribute unrestricted double f;
inherit attribute unrestricted double m11;
inherit attribute unrestricted double m12;
inherit attribute unrestricted double m13;
inherit attribute unrestricted double m14;
inherit attribute unrestricted double m21;
inherit attribute unrestricted double m22;
inherit attribute unrestricted double m23;
inherit attribute unrestricted double m24;
inherit attribute unrestricted double m31;
inherit attribute unrestricted double m32;
inherit attribute unrestricted double m33;
inherit attribute unrestricted double m34;
inherit attribute unrestricted double m41;
inherit attribute unrestricted double m42;
inherit attribute unrestricted double m43;
inherit attribute unrestricted double m44;
// Mutable transform methods
// FIXME: DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
// FIXME: DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
// FIXME: DOMMatrix translateSelf(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
// FIXME: DOMMatrix scaleSelf(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
// FIXME: DOMMatrix scale3dSelf(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
// FIXME: DOMMatrix rotateSelf(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);
// FIXME: DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0, optional unrestricted double y = 0);
// FIXME: DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0);
// FIXME: DOMMatrix skewXSelf(optional unrestricted double sx = 0);
// FIXME: DOMMatrix skewYSelf(optional unrestricted double sy = 0);
DOMMatrix invertSelf();
// FIXME: [Exposed=Window] DOMMatrix setMatrixValue(DOMString transformList);
};