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LibWeb: Add initial implementation of DOMMatrix(ReadOnly)
This is currently missing a lot of functions and initialisation from a <transform-list> string, but is enough for Ruffle.
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Userland/Libraries/LibWeb/Geometry/DOMMatrixReadOnly.idl
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Userland/Libraries/LibWeb/Geometry/DOMMatrixReadOnly.idl
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#import <Geometry/DOMMatrix.idl>
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// https://drafts.fxtf.org/geometry/#dommatrixreadonly
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[Exposed=(Window,Worker), Serializable, UseNewAKString]
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interface DOMMatrixReadOnly {
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constructor(optional (DOMString or sequence<unrestricted double>) init);
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// FIXME: [NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
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// FIXME: [NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
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// FIXME: [NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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readonly attribute unrestricted double a;
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readonly attribute unrestricted double b;
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readonly attribute unrestricted double c;
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readonly attribute unrestricted double d;
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readonly attribute unrestricted double e;
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readonly attribute unrestricted double f;
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readonly attribute unrestricted double m11;
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readonly attribute unrestricted double m12;
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readonly attribute unrestricted double m13;
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readonly attribute unrestricted double m14;
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readonly attribute unrestricted double m21;
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readonly attribute unrestricted double m22;
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readonly attribute unrestricted double m23;
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readonly attribute unrestricted double m24;
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readonly attribute unrestricted double m31;
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readonly attribute unrestricted double m32;
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readonly attribute unrestricted double m33;
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readonly attribute unrestricted double m34;
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readonly attribute unrestricted double m41;
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readonly attribute unrestricted double m42;
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readonly attribute unrestricted double m43;
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readonly attribute unrestricted double m44;
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readonly attribute boolean is2D;
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readonly attribute boolean isIdentity;
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// Immutable transform methods
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// FIXME: [NewObject] DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
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// FIXME: [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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// FIXME: [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1);
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// FIXME: [NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
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// FIXME: [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);
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// FIXME: [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, optional unrestricted double y = 0);
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// FIXME: [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0);
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// FIXME: [NewObject] DOMMatrix skewX(optional unrestricted double sx = 0);
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// FIXME: [NewObject] DOMMatrix skewY(optional unrestricted double sy = 0);
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// FIXME: [NewObject] DOMMatrix multiply(optional DOMMatrixInit other = {});
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// FIXME: [NewObject] DOMMatrix flipX();
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// FIXME: [NewObject] DOMMatrix flipY();
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[NewObject] DOMMatrix inverse();
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// FIXME: [NewObject] DOMPoint transformPoint(optional DOMPointInit point = {});
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// FIXME: [NewObject] Float32Array toFloat32Array();
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// FIXME: [NewObject] Float64Array toFloat64Array();
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[Exposed=Window] stringifier;
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// FIXME: [Default] object toJSON();
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};
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dictionary DOMMatrix2DInit {
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unrestricted double a;
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unrestricted double b;
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unrestricted double c;
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unrestricted double d;
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unrestricted double e;
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unrestricted double f;
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unrestricted double m11;
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unrestricted double m12;
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unrestricted double m21;
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unrestricted double m22;
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unrestricted double m41;
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unrestricted double m42;
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};
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dictionary DOMMatrixInit : DOMMatrix2DInit {
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unrestricted double m13 = 0;
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unrestricted double m14 = 0;
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unrestricted double m23 = 0;
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unrestricted double m24 = 0;
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unrestricted double m31 = 0;
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unrestricted double m32 = 0;
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unrestricted double m33 = 1;
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unrestricted double m34 = 0;
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unrestricted double m43 = 0;
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unrestricted double m44 = 1;
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boolean is2D;
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};
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