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Minesweeper: Start working on a simple minesweeper game. :^)
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17 changed files with 288 additions and 1 deletions
176
Games/Minesweeper/Field.cpp
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176
Games/Minesweeper/Field.cpp
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#include "Field.h"
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#include <LibGUI/GButton.h>
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#include <LibGUI/GLabel.h>
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#include <AK/HashTable.h>
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#include <unistd.h>
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#include <time.h>
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class SquareButton final : public GButton {
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public:
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SquareButton(GWidget* parent)
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: GButton(parent)
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{
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}
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Function<void()> on_right_click;
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virtual void mousedown_event(GMouseEvent& event) override
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{
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if (event.button() == GMouseButton::Right) {
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if (on_right_click)
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on_right_click();
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}
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GButton::mousedown_event(event);
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}
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};
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Field::Field(GWidget* parent)
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: GWidget(parent)
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{
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m_mine_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/mine.png");
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m_flag_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png");
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m_one_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/1.png");
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m_two_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/2.png");
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m_three_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/3.png");
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m_four_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/4.png");
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set_fill_with_background_color(true);
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set_background_color(Color::LightGray);
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reset();
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}
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Field::~Field()
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{
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}
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template<typename Callback>
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void Field::for_each_neighbor_of(const Square& square, Callback callback)
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{
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int r = square.row;
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int c = square.column;
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if (r > 0) // Up
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callback(this->square(r - 1, c));
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if (c > 0) // Left
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callback(this->square(r, c - 1));
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if (r < (m_rows - 2)) // Down
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callback(this->square(r + 1, c));
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if (c < (m_columns - 2)) // Right
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callback(this->square(r, c + 1));
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}
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void Field::reset()
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{
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set_greedy_for_hits(false);
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srand(time(nullptr));
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m_squares.resize(rows() * columns());
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HashTable<int> mines;
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for (int i = 0; i < m_mine_count; ++i)
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mines.set(rand() % (rows() * columns()));
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int i = 0;
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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Rect rect = { c * square_size(), r * square_size(), square_size(), square_size() };
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auto& square = this->square(r, c);
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square.row = r;
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square.column = c;
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square.has_mine = mines.contains(i);
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square.has_flag = false;
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square.is_swept = false;
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if (!square.label)
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square.label = new GLabel(this);
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square.label->set_relative_rect(rect);
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square.label->set_visible(false);
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square.label->set_icon(square.has_mine ? m_mine_bitmap : nullptr);
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square.label->set_background_color(Color::from_rgb(0xff4040));
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if (!square.button)
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square.button = new SquareButton(this);
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square.button->set_relative_rect(rect);
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square.button->set_visible(true);
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square.button->on_click = [this, &square] (GButton&) {
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on_square_clicked(square);
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};
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square.button->on_right_click = [this, &square] {
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on_square_right_clicked(square);
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};
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++i;
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}
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}
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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int number = 0;
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for_each_neighbor_of(square, [&number] (auto& neighbor) {
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number += neighbor.has_mine;
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});
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square.number = number;
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if (square.has_mine)
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continue;
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switch (number) {
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case 1:
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square.label->set_icon(m_one_bitmap.copy_ref());
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break;
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case 2:
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square.label->set_icon(m_two_bitmap.copy_ref());
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break;
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case 3:
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square.label->set_icon(m_three_bitmap.copy_ref());
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break;
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case 4:
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square.label->set_icon(m_four_bitmap.copy_ref());
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break;
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}
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}
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}
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}
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void Field::flood_fill(Square& square)
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{
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on_square_clicked(square);
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for_each_neighbor_of(square, [this] (auto& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0)
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flood_fill(neighbor);
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});
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}
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void Field::on_square_clicked(Square& square)
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{
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if (square.is_swept)
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return;
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if (square.has_flag)
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return;
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square.is_swept = true;
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square.button->set_visible(false);
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square.label->set_visible(true);
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if (square.has_mine) {
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square.label->set_fill_with_background_color(true);
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game_over();
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} else if (square.number == 0) {
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flood_fill(square);
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}
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}
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void Field::on_square_right_clicked(Square& square)
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{
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if (square.is_swept)
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return;
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square.has_flag = !square.has_flag;
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square.button->set_icon(square.has_flag ? m_flag_bitmap : nullptr);
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square.button->update();
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}
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void Field::game_over()
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{
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set_greedy_for_hits(true);
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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if (square.has_mine) {
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square.button->set_visible(false);
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square.label->set_visible(true);
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}
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}
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}
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update();
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}
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