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2048: Evil AI logic: select new tile in the worst position

Not very smart: the worst position is defined such that after the
player's next move the fewest tiles remain empty.
This commit is contained in:
Dmitrii Ubskii 2021-05-15 17:37:29 +03:00 committed by Linus Groh
parent 4434e900af
commit a93d0fe8c2
3 changed files with 83 additions and 7 deletions

View file

@ -76,7 +76,7 @@ int main(int argc, char** argv)
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { board_size, target_tile };
Game game { board_size, target_tile, evil_ai };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
@ -123,7 +123,7 @@ int main(int argc, char** argv)
undo_stack.clear();
redo_stack.clear();
game = Game(board_size, target_tile);
game = Game(board_size, target_tile, evil_ai);
// This ensures that the sizes are correct.
board_view.set_board(nullptr);