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LibGL: Implement glDepthRange
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3dd9efd35f
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7 changed files with 26 additions and 1 deletions
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@ -1641,6 +1641,18 @@ void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type
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glEnd();
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}
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void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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auto options = m_rasterizer.options();
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options.depth_min = clamp(min, 0.f, 1.f);
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options.depth_max = clamp(max, 0.f, 1.f);
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m_rasterizer.set_options(options);
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}
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// General helper function to read arbitrary vertex attribute data into a float array
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void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
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{
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