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LibGL: Implement glDepthRange

This commit is contained in:
Stephan Unverwerth 2021-08-16 17:52:12 +02:00 committed by Andreas Kling
parent 3dd9efd35f
commit a97dbd2317
7 changed files with 26 additions and 1 deletions

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@ -84,6 +84,7 @@ public:
virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override;
virtual void gl_get_booleanv(GLenum pname, GLboolean* data) override;
virtual void gl_get_integerv(GLenum pname, GLint* data) override;
virtual void gl_depth_range(GLdouble min, GLdouble max) override;
virtual void present() override;
private:
@ -215,7 +216,8 @@ private:
decltype(&SoftwareGLContext::gl_tex_parameter),
decltype(&SoftwareGLContext::gl_depth_mask),
decltype(&SoftwareGLContext::gl_draw_arrays),
decltype(&SoftwareGLContext::gl_draw_elements)>;
decltype(&SoftwareGLContext::gl_draw_elements),
decltype(&SoftwareGLContext::gl_depth_range)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;