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LibGL: Implement glDepthRange
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7 changed files with 26 additions and 1 deletions
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@ -260,6 +260,8 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
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auto barycentric = FloatVector3(coords.x(), coords.y(), coords.z()) * one_over_area;
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float z = interpolate(triangle.vertices[0].z, triangle.vertices[1].z, triangle.vertices[2].z, barycentric);
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z = options.depth_min + (options.depth_max - options.depth_min) * (z + 1) / 2;
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if (z >= *depth) {
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pixel_mask[y] ^= 1 << x;
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continue;
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