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2048: Call event.ignore() correctly in 2048's BoardView keydown handler
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parent
66b15e6cd6
commit
a9bc626639
1 changed files with 10 additions and 6 deletions
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@ -98,29 +98,33 @@ void BoardView::resize()
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void BoardView::keydown_event(GUI::KeyEvent& event)
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void BoardView::keydown_event(GUI::KeyEvent& event)
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{
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{
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if (!on_move)
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if (!on_move) {
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event.ignore();
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return;
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return;
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}
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switch (event.key()) {
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switch (event.key()) {
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case KeyCode::Key_A:
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case KeyCode::Key_A:
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case KeyCode::Key_Left:
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case KeyCode::Key_Left:
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on_move(Game::Direction::Left);
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on_move(Game::Direction::Left);
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break;
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return;
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case KeyCode::Key_D:
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case KeyCode::Key_D:
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case KeyCode::Key_Right:
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case KeyCode::Key_Right:
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on_move(Game::Direction::Right);
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on_move(Game::Direction::Right);
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break;
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return;
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case KeyCode::Key_W:
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case KeyCode::Key_W:
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case KeyCode::Key_Up:
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case KeyCode::Key_Up:
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on_move(Game::Direction::Up);
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on_move(Game::Direction::Up);
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break;
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return;
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case KeyCode::Key_S:
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case KeyCode::Key_S:
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case KeyCode::Key_Down:
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case KeyCode::Key_Down:
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on_move(Game::Direction::Down);
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on_move(Game::Direction::Down);
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break;
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default:
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return;
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return;
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default:
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break;
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}
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}
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event.ignore();
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}
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}
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Gfx::Color BoardView::background_color_for_cell(u32 value)
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Gfx::Color BoardView::background_color_for_cell(u32 value)
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