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LibSoftGPU: Rename class SoftwareRasterizer to Device

This class does everything related to rendering now. It is the software
implementation of a full GPU device.
This commit is contained in:
Stephan Unverwerth 2021-12-18 14:07:47 +01:00 committed by Brian Gianforcaro
parent 178b28b469
commit a9e27b9a0f
5 changed files with 19 additions and 19 deletions

View file

@ -21,7 +21,7 @@
#include <LibGfx/Rect.h>
#include <LibGfx/Vector3.h>
#include <LibSoftGPU/Clipper.h>
#include <LibSoftGPU/SoftwareRasterizer.h>
#include <LibSoftGPU/Device.h>
#include <LibSoftGPU/Vertex.h>
namespace GL {
@ -233,7 +233,7 @@ private:
TextureUnit* m_active_texture_unit { &m_texture_units[0] };
TextureUnit::BoundList m_bound_texture_units;
SoftGPU::SoftwareRasterizer m_rasterizer;
SoftGPU::Device m_rasterizer;
struct Listing {