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LibSoftGPU: Rename class SoftwareRasterizer to Device
This class does everything related to rendering now. It is the software implementation of a full GPU device.
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5 changed files with 19 additions and 19 deletions
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@ -21,7 +21,7 @@
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#include <LibGfx/Rect.h>
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#include <LibGfx/Vector3.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/SoftwareRasterizer.h>
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#include <LibSoftGPU/Device.h>
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#include <LibSoftGPU/Vertex.h>
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namespace GL {
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@ -233,7 +233,7 @@ private:
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TextureUnit* m_active_texture_unit { &m_texture_units[0] };
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TextureUnit::BoundList m_bound_texture_units;
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SoftGPU::SoftwareRasterizer m_rasterizer;
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SoftGPU::Device m_rasterizer;
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struct Listing {
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