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LibAudio/Piano: Replace floats with doubles

We should default to double-precision so that clients can make the
choice to use float or double.
This commit is contained in:
William McPherson 2020-02-10 23:45:10 +11:00 committed by Andreas Kling
parent d55d2b2794
commit aa149b9330
5 changed files with 30 additions and 30 deletions

View file

@ -46,7 +46,7 @@ WaveEditor::~WaveEditor()
{
}
int WaveEditor::sample_to_y(float percentage) const
int WaveEditor::sample_to_y(double percentage) const
{
double portion_of_half_height = percentage * ((frame_inner_rect().height() - 1) / 2.0);
double y = (frame_inner_rect().height() / 2.0) + portion_of_half_height;