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LibAudio/Piano: Replace floats with doubles
We should default to double-precision so that clients can make the choice to use float or double.
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5 changed files with 30 additions and 30 deletions
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@ -45,7 +45,7 @@ private:
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virtual void paint_event(GUI::PaintEvent&) override;
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int sample_to_y(float percentage) const;
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int sample_to_y(double percentage) const;
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AudioEngine& m_audio_engine;
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};
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