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WindowServer: Add API to set/get screen layouts

This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
This commit is contained in:
Tom 2021-06-14 21:19:56 -06:00 committed by Andreas Kling
parent 34394044b3
commit aa15bf81e4
23 changed files with 558 additions and 228 deletions

View file

@ -22,6 +22,7 @@ namespace WindowServer {
NonnullOwnPtrVector<Screen, default_screen_count> Screen::s_screens;
Screen* Screen::s_main_screen { nullptr };
Gfx::IntRect Screen::s_bounding_screens_rect {};
ScreenLayout Screen::s_layout;
ScreenInput& ScreenInput::the()
{
@ -43,19 +44,53 @@ const Screen& ScreenInput::cursor_location_screen() const
return *screen;
}
Screen::Screen(const String& device, const Gfx::IntRect& virtual_rect, int scale_factor)
: m_virtual_rect(virtual_rect)
, m_scale_factor(scale_factor)
bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
{
m_framebuffer_fd = open(device.characters(), O_RDWR | O_CLOEXEC);
if (m_framebuffer_fd < 0) {
perror(String::formatted("failed to open {}", device).characters());
VERIFY_NOT_REACHED();
if (!screen_layout.is_valid(&error_msg))
return false;
auto screens_backup = move(s_screens);
auto layout_backup = move(s_layout);
for (auto& old_screen : screens_backup)
old_screen.close_device();
AK::ArmedScopeGuard rollback([&] {
for (auto& screen : s_screens)
screen.close_device();
s_screens = move(screens_backup);
s_layout = move(layout_backup);
for (auto& old_screen : screens_backup) {
if (!old_screen.open_device()) {
// Don't set error_msg here, it should already be set
dbgln("Rolling back screen layout failed: could not open device");
}
}
update_bounding_rect();
});
s_layout = move(screen_layout);
for (size_t index = 0; index < s_layout.screens.size(); index++) {
auto* screen = WindowServer::Screen::create(s_layout.screens[index]);
if (!screen) {
error_msg = String::formatted("Error creating screen #{}", index);
return false;
}
if (s_layout.main_screen_index == index)
screen->make_main_screen();
screen->open_device();
}
if (fb_set_buffer(m_framebuffer_fd, 0) == 0) {
m_can_set_buffer = true;
}
rollback.disarm();
update_bounding_rect();
return true;
}
Screen::Screen(ScreenLayout::Screen& screen_info)
: m_virtual_rect(screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor })
, m_info(screen_info)
{
open_device();
// If the cursor is not in a valid screen (yet), force it into one
dbgln("Screen() current physical cursor location: {} rect: {}", ScreenInput::the().cursor_location(), rect());
@ -65,12 +100,41 @@ Screen::Screen(const String& device, const Gfx::IntRect& virtual_rect, int scale
Screen::~Screen()
{
close(m_framebuffer_fd);
close_device();
}
bool Screen::open_device()
{
close_device();
m_framebuffer_fd = open(m_info.device.characters(), O_RDWR | O_CLOEXEC);
if (m_framebuffer_fd < 0) {
perror(String::formatted("failed to open {}", m_info.device).characters());
return false;
}
m_can_set_buffer = (fb_set_buffer(m_framebuffer_fd, 0) == 0);
set_resolution(true);
return true;
}
void Screen::close_device()
{
if (m_framebuffer_fd >= 0) {
close(m_framebuffer_fd);
m_framebuffer_fd = -1;
}
if (m_framebuffer) {
int rc = munmap(m_framebuffer, m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = nullptr;
m_size_in_bytes = 0;
}
}
void Screen::init()
{
do_set_resolution(true, m_virtual_rect.width(), m_virtual_rect.height(), m_scale_factor);
set_resolution(true);
}
Screen& Screen::closest_to_rect(const Gfx::IntRect& rect)
@ -113,64 +177,53 @@ void Screen::update_bounding_rect()
}
}
bool Screen::do_set_resolution(bool initial, int width, int height, int new_scale_factor)
bool Screen::set_resolution(bool initial)
{
// Remember the screen that the cursor is on. Make sure it stays on the same screen if we change its resolution...
auto& screen_with_cursor = ScreenInput::the().cursor_location_screen();
Screen* screen_with_cursor = nullptr;
if (!initial)
screen_with_cursor = &ScreenInput::the().cursor_location_screen();
int new_physical_width = width * new_scale_factor;
int new_physical_height = height * new_scale_factor;
if (!initial && physical_width() == new_physical_width && physical_height() == new_physical_height) {
VERIFY(initial || scale_factor() != new_scale_factor);
on_change_resolution(initial, m_pitch, physical_width(), physical_height(), new_scale_factor, screen_with_cursor);
return true;
}
FBResolution physical_resolution { 0, (unsigned)new_physical_width, (unsigned)new_physical_height };
FBResolution physical_resolution { 0, (unsigned)m_info.resolution.width(), (unsigned)m_info.resolution.height() };
int rc = fb_set_resolution(m_framebuffer_fd, &physical_resolution);
dbgln_if(WSSCREEN_DEBUG, "Screen #{}: fb_set_resolution() - return code {}", index(), rc);
auto on_change_resolution = [&]() {
if (initial || physical_resolution.width != (unsigned)m_info.resolution.width() || physical_resolution.height != (unsigned)m_info.resolution.height()) {
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
int rc = munmap(m_framebuffer, previous_size_in_bytes);
VERIFY(rc == 0);
}
int rc = fb_get_size_in_bytes(m_framebuffer_fd, &m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = (Gfx::RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
VERIFY(m_framebuffer && m_framebuffer != (void*)-1);
}
m_info.resolution = { physical_resolution.width, physical_resolution.height };
m_pitch = physical_resolution.pitch;
if (this == screen_with_cursor) {
auto& screen_input = ScreenInput::the();
screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
}
};
if (rc == 0) {
on_change_resolution(initial, physical_resolution.pitch, physical_resolution.width, physical_resolution.height, new_scale_factor, screen_with_cursor);
on_change_resolution();
return true;
}
if (rc == -1) {
int err = errno;
dbgln("Screen #{}: Failed to set resolution {}x{}: {}", index(), width, height, strerror(err));
on_change_resolution(initial, physical_resolution.pitch, physical_resolution.width, physical_resolution.height, new_scale_factor, screen_with_cursor);
dbgln("Screen #{}: Failed to set resolution {}: {}", index(), m_info.resolution, strerror(err));
on_change_resolution();
return false;
}
VERIFY_NOT_REACHED();
}
void Screen::on_change_resolution(bool initial, int pitch, int new_physical_width, int new_physical_height, int new_scale_factor, Screen& screen_with_cursor)
{
if (initial || physical_width() != new_physical_width || physical_height() != new_physical_height) {
if (m_framebuffer) {
size_t previous_size_in_bytes = m_size_in_bytes;
int rc = munmap(m_framebuffer, previous_size_in_bytes);
VERIFY(rc == 0);
}
int rc = fb_get_size_in_bytes(m_framebuffer_fd, &m_size_in_bytes);
VERIFY(rc == 0);
m_framebuffer = (Gfx::RGBA32*)mmap(nullptr, m_size_in_bytes, PROT_READ | PROT_WRITE, MAP_SHARED, m_framebuffer_fd, 0);
VERIFY(m_framebuffer && m_framebuffer != (void*)-1);
}
m_pitch = pitch;
m_virtual_rect.set_width(new_physical_width / new_scale_factor);
m_virtual_rect.set_height(new_physical_height / new_scale_factor);
m_scale_factor = new_scale_factor;
update_bounding_rect();
if (this == &screen_with_cursor) {
auto& screen_input = ScreenInput::the();
screen_input.set_cursor_location(screen_input.cursor_location().constrained(rect()));
}
}
void Screen::set_buffer(int index)
{
VERIFY(m_can_set_buffer);