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WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen layout and set various screen resolutions in one go. It also allows for an easy "atomic" revert of the previous settings.
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commit
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23 changed files with 558 additions and 228 deletions
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@ -26,9 +26,16 @@ int main(int argc, char** argv)
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// A Core::EventLoop is all we need, but WindowServerConnection needs a full Application object.
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char* dummy_argv[] = { argv[0] };
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auto app = GUI::Application::construct(1, dummy_argv);
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auto result = GUI::WindowServerConnection::the().set_resolution(screen, Gfx::IntSize { width, height }, scale);
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if (!result.success()) {
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warnln("failed to set resolution");
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auto screen_layout = GUI::WindowServerConnection::the().get_screen_layout();
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if (screen < 0 || (size_t)screen >= screen_layout.screens.size()) {
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warnln("invalid screen index: {}", screen);
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return 1;
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}
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auto& main_screen = screen_layout.screens[screen];
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main_screen.resolution = { width, height };
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auto set_result = GUI::WindowServerConnection::the().set_screen_layout(screen_layout, true);
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if (!set_result.success()) {
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warnln("failed to set resolution: {}", set_result.error_msg());
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return 1;
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}
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}
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