diff --git a/Userland/Games/Minesweeper/main.cpp b/Userland/Games/Minesweeper/main.cpp index 0cc3222b87..a88aed14c0 100644 --- a/Userland/Games/Minesweeper/main.cpp +++ b/Userland/Games/Minesweeper/main.cpp @@ -42,114 +42,114 @@ ErrorOr serenity_main(Main::Arguments arguments) window->set_title("Minesweeper"); window->resize(139, 175); - auto& widget = window->set_main_widget(); - widget.set_layout(); - widget.layout()->set_spacing(0); + auto widget = TRY(window->try_set_main_widget()); + TRY(widget->try_set_layout()); + widget->layout()->set_spacing(0); - auto& top_line = widget.add(Gfx::Orientation::Horizontal); - top_line.set_fixed_height(2); + auto top_line = TRY(widget->try_add(Gfx::Orientation::Horizontal)); + top_line->set_fixed_height(2); - auto& container = widget.add(); - container.set_fill_with_background_color(true); - container.set_fixed_height(36); - container.set_layout(); + auto container = TRY(widget->try_add()); + container->set_fill_with_background_color(true); + container->set_fixed_height(36); + TRY(container->try_set_layout()); - container.layout()->add_spacer(); + container->layout()->add_spacer(); - auto& flag_image = container.add(); - flag_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors()); - flag_image.set_fixed_width(16); + auto flag_image = TRY(container->try_add()); + flag_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors()); + flag_image->set_fixed_width(16); - auto& flag_label = container.add(); - flag_label.set_autosize(true); - flag_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); + auto flag_label = TRY(container->try_add()); + flag_label->set_autosize(true); + flag_label->set_text_alignment(Gfx::TextAlignment::CenterLeft); - container.layout()->add_spacer(); + container->layout()->add_spacer(); - auto& face_button = container.add(); - face_button.set_focus_policy(GUI::FocusPolicy::TabFocus); - face_button.set_button_style(Gfx::ButtonStyle::Coolbar); - face_button.set_fixed_size(36, 36); + auto face_button = TRY(container->try_add()); + face_button->set_focus_policy(GUI::FocusPolicy::TabFocus); + face_button->set_button_style(Gfx::ButtonStyle::Coolbar); + face_button->set_fixed_size(36, 36); - container.layout()->add_spacer(); + container->layout()->add_spacer(); - auto& time_image = container.add(); - time_image.set_fixed_width(16); - time_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors()); + auto time_image = TRY(container->try_add()); + time_image->set_fixed_width(16); + time_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors()); - auto& time_label = container.add(); - time_label.set_fixed_width(50); - time_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); + auto time_label = TRY(container->try_add()); + time_label->set_fixed_width(50); + time_label->set_text_alignment(Gfx::TextAlignment::CenterLeft); - container.layout()->add_spacer(); + container->layout()->add_spacer(); - auto& field = widget.add(flag_label, time_label, face_button, [&](auto size) { - size.set_height(size.height() + container.min_size().height()); + auto field = TRY(widget->try_add(flag_label, time_label, face_button, [&](auto size) { + size.set_height(size.height() + container->min_size().height()); window->resize(size); - }); - - auto& game_menu = window->add_menu("&Game"); - - game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { - field.reset(); })); - game_menu.add_separator(); + auto game_menu = TRY(window->try_add_menu("&Game")); + + TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { + field->reset(); + }))); + + TRY(game_menu->try_add_separator()); auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) { - field.set_single_chording(action.is_checked()); + field->set_single_chording(action.is_checked()); }); - chord_toggler_action->set_checked(field.is_single_chording()); + chord_toggler_action->set_checked(field->is_single_chording()); - game_menu.add_action(*chord_toggler_action); - game_menu.add_separator(); + TRY(game_menu->try_add_action(*chord_toggler_action)); + TRY(game_menu->try_add_separator()); - game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { + TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); - })); + }))); - auto& difficulty_menu = window->add_menu("&Difficulty"); + auto difficulty_menu = TRY(window->try_add_menu("&Difficulty")); GUI::ActionGroup difficulty_actions; difficulty_actions.set_exclusive(true); auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) { - field.set_field_difficulty(Field::Difficulty::Beginner); + field->set_field_difficulty(Field::Difficulty::Beginner); }); - action->set_checked(field.difficulty() == Field::Difficulty::Beginner); - difficulty_menu.add_action(action); + action->set_checked(field->difficulty() == Field::Difficulty::Beginner); + TRY(difficulty_menu->try_add_action(action)); difficulty_actions.add_action(action); action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) { - field.set_field_difficulty(Field::Difficulty::Intermediate); + field->set_field_difficulty(Field::Difficulty::Intermediate); }); - action->set_checked(field.difficulty() == Field::Difficulty::Intermediate); - difficulty_menu.add_action(action); + action->set_checked(field->difficulty() == Field::Difficulty::Intermediate); + TRY(difficulty_menu->try_add_action(action)); difficulty_actions.add_action(action); action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) { - field.set_field_difficulty(Field::Difficulty::Expert); + field->set_field_difficulty(Field::Difficulty::Expert); }); - action->set_checked(field.difficulty() == Field::Difficulty::Expert); - difficulty_menu.add_action(action); + action->set_checked(field->difficulty() == Field::Difficulty::Expert); + TRY(difficulty_menu->try_add_action(action)); difficulty_actions.add_action(action); action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) { - field.set_field_difficulty(Field::Difficulty::Madwoman); + field->set_field_difficulty(Field::Difficulty::Madwoman); }); - action->set_checked(field.difficulty() == Field::Difficulty::Madwoman); - difficulty_menu.add_action(action); + action->set_checked(field->difficulty() == Field::Difficulty::Madwoman); + TRY(difficulty_menu->try_add_action(action)); difficulty_actions.add_action(action); - difficulty_menu.add_separator(); + TRY(difficulty_menu->try_add_separator()); action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) { CustomGameDialog::show(window, field); }); - action->set_checked(field.difficulty() == Field::Difficulty::Custom); - difficulty_menu.add_action(action); + action->set_checked(field->difficulty() == Field::Difficulty::Custom); + TRY(difficulty_menu->try_add_action(action)); difficulty_actions.add_action(action); - auto& help_menu = window->add_menu("&Help"); - help_menu.add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)); + auto help_menu = TRY(window->try_add_menu("&Help")); + TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window))); window->show();