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LibGL+LibGPU+LibSoftGPU: Implement blend equations

This implements support for `glBlendEquation` and
`glBlendEquationSeparate`. These functions modify the calculation of the
resulting color in blending mode.
This commit is contained in:
Jelle Raaijmakers 2024-02-15 22:55:28 +01:00
parent 55668c3e48
commit aa3a6767f6
10 changed files with 202 additions and 30 deletions

View file

@ -1,7 +1,7 @@
/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -25,6 +25,10 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
case GL_BLEND_DST:
case GL_BLEND_DST_ALPHA:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
case GL_BLEND_EQUATION_ALPHA:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_equation_alpha) } };
case GL_BLEND_EQUATION_RGB:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_equation_rgb) } };
case GL_BLEND_SRC:
case GL_BLEND_SRC_ALPHA:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };

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@ -1,7 +1,7 @@
/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2021-2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2021-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -380,11 +380,18 @@ extern "C" {
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
// More blend factors
// Blend factors & modes
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_EQUATION_ALPHA 0x883D
// Points
#define GL_POINT_SMOOTH 0x0B10

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@ -50,9 +50,15 @@
},
"BlendEquation": {
"arguments": [
{"type": "GLenum", "name": "mode"}
{"type": "GLenum", "name": "mode"},
{"expression": "mode"}
],
"unimplemented": true
"implementation": "blend_equation_separate"
},
"BlendEquationSeparate": {
"arguments": [
{"type": "GLenum", "name": ["modeRGB", "modeAlpha"]}
]
},
"BlendFunc": {
"arguments": [

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@ -1,7 +1,7 @@
/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -261,6 +261,50 @@ void GLContext::gl_finish()
// No-op since GLContext is completely synchronous at the moment
}
void GLContext::gl_blend_equation_separate(GLenum rgb_mode, GLenum alpha_mode)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_equation_separate, rgb_mode, alpha_mode);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(!(rgb_mode == GL_FUNC_ADD
|| rgb_mode == GL_FUNC_SUBTRACT
|| rgb_mode == GL_FUNC_REVERSE_SUBTRACT
|| rgb_mode == GL_MIN
|| rgb_mode == GL_MAX),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(!(alpha_mode == GL_FUNC_ADD
|| alpha_mode == GL_FUNC_SUBTRACT
|| alpha_mode == GL_FUNC_REVERSE_SUBTRACT
|| alpha_mode == GL_MIN
|| alpha_mode == GL_MAX),
GL_INVALID_ENUM);
m_blend_equation_rgb = rgb_mode;
m_blend_equation_alpha = alpha_mode;
auto map_gl_blend_equation_to_device = [](GLenum equation) constexpr {
switch (equation) {
case GL_FUNC_ADD:
return GPU::BlendEquation::Add;
case GL_FUNC_SUBTRACT:
return GPU::BlendEquation::Subtract;
case GL_FUNC_REVERSE_SUBTRACT:
return GPU::BlendEquation::ReverseSubtract;
case GL_MIN:
return GPU::BlendEquation::Min;
case GL_MAX:
return GPU::BlendEquation::Max;
default:
VERIFY_NOT_REACHED();
}
};
auto options = m_rasterizer->options();
options.blend_equation_rgb = map_gl_blend_equation_to_device(m_blend_equation_rgb);
options.blend_equation_alpha = map_gl_blend_equation_to_device(m_blend_equation_alpha);
m_rasterizer->set_options(options);
}
void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);

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@ -1,7 +1,7 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2021-2022, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -148,6 +148,7 @@ public:
GLboolean gl_is_list(GLuint list);
void gl_flush();
void gl_finish();
void gl_blend_equation_separate(GLenum rgb_mode, GLenum alpha_mode);
void gl_blend_func(GLenum src_factor, GLenum dst_factor);
void gl_shade_model(GLenum mode);
void gl_alpha_func(GLenum func, GLclampf ref);
@ -336,6 +337,9 @@ private:
GLenum m_blend_source_factor = GL_ONE;
GLenum m_blend_destination_factor = GL_ZERO;
GLenum m_blend_equation_rgb = GL_FUNC_ADD;
GLenum m_blend_equation_alpha = GL_FUNC_ADD;
bool m_alpha_test_enabled = false;
GLenum m_alpha_test_func = GL_ALWAYS;
GLclampf m_alpha_test_ref_value = 0;
@ -469,6 +473,7 @@ private:
decltype(&GLContext::gl_cull_face),
decltype(&GLContext::gl_call_list),
decltype(&GLContext::gl_call_lists),
decltype(&GLContext::gl_blend_equation_separate),
decltype(&GLContext::gl_blend_func),
decltype(&GLContext::gl_shade_model),
decltype(&GLContext::gl_alpha_func),

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -21,6 +22,14 @@ enum class AlphaTestFunction {
Greater,
};
enum class BlendEquation {
Add,
Subtract,
ReverseSubtract,
Min,
Max,
};
enum class BlendFactor {
Zero,
One,

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@ -1,6 +1,6 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -23,6 +23,8 @@ struct RasterizerOptions {
AlphaTestFunction alpha_test_func { AlphaTestFunction::Always };
float alpha_test_ref_value { 0 };
bool enable_blending { false };
BlendEquation blend_equation_rgb { BlendEquation::Add };
BlendEquation blend_equation_alpha { BlendEquation::Add };
BlendFactor blend_source_factor { BlendFactor::One };
BlendFactor blend_destination_factor { BlendFactor::One };
u32 color_mask { 0xffffffff };

View file

@ -1,7 +1,7 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -140,7 +140,7 @@ ALWAYS_INLINE static bool is_blend_factor_constant(GPU::BlendFactor blend_factor
return (blend_factor == GPU::BlendFactor::One || blend_factor == GPU::BlendFactor::Zero);
}
// OpenGL 1.5 § 4.1.8, table 4.1
// OpenGL 2.0 § 4.1.8, table 4.2
ALWAYS_INLINE static Vector4<f32x4> get_blend_factor(GPU::BlendFactor blend_factor, Vector4<f32x4> const& source_color, Vector4<f32x4> const& destination_color)
{
switch (blend_factor) {
@ -173,6 +173,42 @@ ALWAYS_INLINE static Vector4<f32x4> get_blend_factor(GPU::BlendFactor blend_fact
}
}
// OpenGL 2.0 § 4.1.8, table 4.1
ALWAYS_INLINE static Vector4<f32x4> blend_colors(
GPU::BlendEquation rgb_mode,
GPU::BlendEquation alpha_mode,
Vector4<f32x4> const& source,
Vector4<f32x4> const& source_weights,
Vector4<f32x4> const& destination,
Vector4<f32x4> const& destination_weights)
{
auto apply_equation = [&](GPU::BlendEquation mode, auto source, auto source_weights, auto destination, auto destination_weights) -> auto {
switch (mode) {
case GPU::BlendEquation::Add:
return source * source_weights + destination * destination_weights;
case GPU::BlendEquation::Subtract:
return source * source_weights - destination * destination_weights;
case GPU::BlendEquation::ReverseSubtract:
return destination * source_weights - source * destination_weights;
case GPU::BlendEquation::Min:
return AK::min(source, destination);
case GPU::BlendEquation::Max:
return AK::max(source, destination);
default:
VERIFY_NOT_REACHED();
}
};
// Single calculation if RGB mode is the same as the alpha mode
if (rgb_mode == alpha_mode)
return apply_equation(rgb_mode, source, source_weights, destination, destination_weights);
// Split RGB/alpha calculation
auto rgb = apply_equation(rgb_mode, source.xyz(), source_weights.xyz(), destination.xyz(), destination_weights.xyz());
auto alpha = apply_equation(alpha_mode, source.w(), source_weights.w(), destination.w(), destination_weights.w());
return { rgb.x(), rgb.y(), rgb.z(), alpha };
}
template<typename CB1, typename CB2, typename CB3>
ALWAYS_INLINE void Device::rasterize(Gfx::IntRect& render_bounds, CB1 set_coverage_mask, CB2 set_quad_depth, CB3 set_quad_attributes)
{
@ -239,16 +275,16 @@ ALWAYS_INLINE void Device::rasterize(Gfx::IntRect& render_bounds, CB1 set_covera
auto const qy0 = render_bounds_top & ~1;
auto const qy1 = render_bounds_bottom & ~1;
// Blend factors
Vector4<f32x4> src_factor;
Vector4<f32x4> dst_factor;
auto const src_factor_is_constant = is_blend_factor_constant(m_options.blend_source_factor);
auto const dst_factor_is_constant = is_blend_factor_constant(m_options.blend_destination_factor);
// Blend weights
Vector4<f32x4> source_weights;
Vector4<f32x4> destination_weights;
auto const source_weights_are_constant = is_blend_factor_constant(m_options.blend_source_factor);
auto const destination_weights_are_constant = is_blend_factor_constant(m_options.blend_destination_factor);
if (m_options.enable_blending) {
if (src_factor_is_constant)
src_factor = get_blend_factor(m_options.blend_source_factor, {}, {});
if (dst_factor_is_constant)
dst_factor = get_blend_factor(m_options.blend_destination_factor, {}, {});
if (source_weights_are_constant)
source_weights = get_blend_factor(m_options.blend_source_factor, {}, {});
if (destination_weights_are_constant)
destination_weights = get_blend_factor(m_options.blend_destination_factor, {}, {});
}
// Rasterize all quads
@ -436,19 +472,19 @@ ALWAYS_INLINE void Device::rasterize(Gfx::IntRect& render_bounds, CB1 set_covera
auto out_color = quad.get_output_vector4(SHADER_OUTPUT_FIRST_COLOR);
// Blend color values from pixel_staging into color_buffer
if (m_options.enable_blending) {
INCREASE_STATISTICS_COUNTER(g_num_pixels_blended, maskcount(quad.mask));
// Blend color values from pixel_staging into color_buffer
auto const& src = out_color;
auto const dst = to_vec4(dst_u32);
auto const& source_color = out_color;
auto const destination_color = to_vec4(dst_u32);
if (!src_factor_is_constant)
src_factor = get_blend_factor(m_options.blend_source_factor, src, dst);
if (!dst_factor_is_constant)
dst_factor = get_blend_factor(m_options.blend_destination_factor, src, dst);
if (!source_weights_are_constant)
source_weights = get_blend_factor(m_options.blend_source_factor, source_color, destination_color);
if (!destination_weights_are_constant)
destination_weights = get_blend_factor(m_options.blend_destination_factor, source_color, destination_color);
out_color = src * src_factor + dst * dst_factor;
out_color = blend_colors(m_options.blend_equation_rgb, m_options.blend_equation_alpha, source_color, source_weights, destination_color, destination_weights);
}
auto const argb32_color = to_argb32(out_color);