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LibAccelGfx+LibWeb: Implement draw_scaled_bitmap()
Very basic implementation of command to paint bitmap. In the future we should reuse loaded textures across repaints whenever it is possible.
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3 changed files with 110 additions and 2 deletions
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@ -36,9 +36,25 @@ CommandResult PaintingCommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Co
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return CommandResult::Continue;
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}
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CommandResult PaintingCommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const&, Gfx::Bitmap const&, Gfx::IntRect const&, float, Gfx::Painter::ScalingMode)
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CommandResult PaintingCommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, float, Gfx::Painter::ScalingMode scaling_mode)
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{
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// FIXME
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// FIXME: We should avoid using Gfx::Painter specific enums in painting commands
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AccelGfx::Painter::ScalingMode accel_scaling_mode;
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switch (scaling_mode) {
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case Gfx::Painter::ScalingMode::NearestNeighbor:
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case Gfx::Painter::ScalingMode::BoxSampling:
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case Gfx::Painter::ScalingMode::SmoothPixels:
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case Gfx::Painter::ScalingMode::None:
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accel_scaling_mode = AccelGfx::Painter::ScalingMode::NearestNeighbor;
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break;
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case Gfx::Painter::ScalingMode::BilinearBlend:
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accel_scaling_mode = AccelGfx::Painter::ScalingMode::Bilinear;
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, accel_scaling_mode);
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return CommandResult::Continue;
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}
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