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LibWeb/WebGL: Add extensions APIs to WebGLRenderingContextBase
These currently return nothing, as we don't currently support any WebGL extensions.
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parent
076c9772a4
commit
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3 changed files with 28 additions and 0 deletions
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@ -71,6 +71,28 @@ void WebGLRenderingContextBase::needs_to_present()
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m_canvas_element->layout_node()->set_needs_display();
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}
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Optional<Vector<String>> WebGLRenderingContextBase::get_supported_extensions() const
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{
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if (m_context_lost)
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return Optional<Vector<String>> {};
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dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_supported_extensions()");
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// FIXME: We don't currently support any extensions.
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return Vector<String> {};
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}
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JS::Object* WebGLRenderingContextBase::get_extension(String const& name) const
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{
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if (m_context_lost)
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return nullptr;
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dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::get_extension(name='{}')", name);
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// FIXME: We don't currently support any extensions.
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return nullptr;
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}
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void WebGLRenderingContextBase::clear(GLbitfield mask)
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{
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if (m_context_lost)
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@ -23,6 +23,9 @@ public:
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void present();
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Optional<Vector<String>> get_supported_extensions() const;
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JS::Object* get_extension(String const& name) const;
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void clear(GLbitfield mask);
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void clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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@ -18,6 +18,9 @@ interface mixin WebGLRenderingContextBase {
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// IDL code generator. This also allows us to handle the return type ourselves instead of adding the complexity of the
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// code generator working out the return type and returning the appropriate value to return on context loss.
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sequence<DOMString>? getSupportedExtensions();
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object? getExtension(DOMString name);
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undefined clear(GLbitfield mask);
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undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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