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Games: Move to Userland/Games/

This commit is contained in:
Andreas Kling 2021-01-12 12:03:28 +01:00
parent b8d6a56fa3
commit aa939c4b4b
49 changed files with 1 additions and 1 deletions

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "BoardView.h"
#include <LibGUI/Painter.h>
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
#include <LibGfx/Palette.h>
BoardView::BoardView(const Game::Board* board)
: m_board(board)
{
}
BoardView::~BoardView()
{
}
void BoardView::set_board(const Game::Board* board)
{
if (m_board == board)
return;
if (!board) {
m_board = nullptr;
return;
}
bool must_resize = !m_board || m_board->size() != board->size();
m_board = board;
if (must_resize)
resize();
update();
}
void BoardView::pick_font()
{
String best_font_name;
int best_font_size = -1;
auto& font_database = Gfx::FontDatabase::the();
font_database.for_each_font([&](const Gfx::Font& font) {
if (font.family() != "Liza" || font.weight() != 700)
return;
auto size = font.glyph_height();
if (size * 2 <= m_cell_size && size > best_font_size) {
best_font_name = font.qualified_name();
best_font_size = size;
}
});
auto font = font_database.get_by_name(best_font_name);
set_font(font);
}
size_t BoardView::rows() const
{
if (!m_board)
return 0;
return m_board->size();
}
size_t BoardView::columns() const
{
if (!m_board)
return 0;
if (m_board->is_empty())
return 0;
return (*m_board)[0].size();
}
void BoardView::resize_event(GUI::ResizeEvent&)
{
resize();
}
void BoardView::resize()
{
constexpr float padding_ratio = 7;
m_padding = min(
width() / (columns() * (padding_ratio + 1) + 1),
height() / (rows() * (padding_ratio + 1) + 1));
m_cell_size = m_padding * padding_ratio;
pick_font();
}
void BoardView::keydown_event(GUI::KeyEvent& event)
{
if (!on_move)
return;
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
on_move(Game::Direction::Left);
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
on_move(Game::Direction::Right);
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
on_move(Game::Direction::Up);
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
on_move(Game::Direction::Down);
break;
default:
return;
}
}
Gfx::Color BoardView::background_color_for_cell(u32 value)
{
switch (value) {
case 0:
return Color::from_rgb(0xcdc1b4);
case 2:
return Color::from_rgb(0xeee4da);
case 4:
return Color::from_rgb(0xede0c8);
case 8:
return Color::from_rgb(0xf2b179);
case 16:
return Color::from_rgb(0xf59563);
case 32:
return Color::from_rgb(0xf67c5f);
case 64:
return Color::from_rgb(0xf65e3b);
case 128:
return Color::from_rgb(0xedcf72);
case 256:
return Color::from_rgb(0xedcc61);
case 512:
return Color::from_rgb(0xedc850);
case 1024:
return Color::from_rgb(0xedc53f);
case 2048:
return Color::from_rgb(0xedc22e);
default:
ASSERT(value > 2048);
return Color::from_rgb(0x3c3a32);
}
}
Gfx::Color BoardView::text_color_for_cell(u32 value)
{
if (value <= 4)
return Color::from_rgb(0x776e65);
return Color::from_rgb(0xf9f6f2);
}
void BoardView::paint_event(GUI::PaintEvent&)
{
Color background_color = Color::from_rgb(0xbbada0);
GUI::Painter painter(*this);
if (!m_board) {
painter.fill_rect(rect(), background_color);
return;
}
auto& board = *m_board;
Gfx::IntRect field_rect {
0,
0,
static_cast<int>(m_padding + (m_cell_size + m_padding) * columns()),
static_cast<int>(m_padding + (m_cell_size + m_padding) * rows())
};
field_rect.center_within(rect());
painter.fill_rect(field_rect, background_color);
for (size_t column = 0; column < columns(); ++column) {
for (size_t row = 0; row < rows(); ++row) {
auto rect = Gfx::IntRect {
field_rect.x() + m_padding + (m_cell_size + m_padding) * column,
field_rect.y() + m_padding + (m_cell_size + m_padding) * row,
m_cell_size,
m_cell_size,
};
auto entry = board[row][column];
painter.fill_rect(rect, background_color_for_cell(entry));
if (entry > 0)
painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, text_color_for_cell(entry));
}
}
}

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Game.h"
#include <LibGUI/Widget.h>
class BoardView final : public GUI::Widget {
C_OBJECT(BoardView)
public:
BoardView(const Game::Board*);
virtual ~BoardView() override;
void set_board(const Game::Board* board);
Function<void(Game::Direction)> on_move;
private:
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
size_t rows() const;
size_t columns() const;
void pick_font();
void resize();
Color background_color_for_cell(u32 value);
Color text_color_for_cell(u32 value);
float m_padding { 0 };
float m_cell_size { 0 };
const Game::Board* m_board { nullptr };
};

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set(SOURCES
BoardView.cpp
Game.cpp
GameSizeDialog.cpp
main.cpp
)
serenity_app(2048 ICON app-2048)
target_link_libraries(2048 LibGUI)

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Game.h"
#include <AK/String.h>
#include <stdlib.h>
Game::Game(size_t grid_size, size_t target_tile)
: m_grid_size(grid_size)
{
if (target_tile == 0)
m_target_tile = 2048;
else if ((target_tile & (target_tile - 1)) != 0)
m_target_tile = 1 << max_power_for_board(grid_size);
else
m_target_tile = target_tile;
m_board.resize(grid_size);
for (auto& row : m_board) {
row.ensure_capacity(grid_size);
for (size_t i = 0; i < grid_size; i++)
row.append(0);
}
add_random_tile();
add_random_tile();
}
void Game::add_random_tile()
{
int row;
int column;
do {
row = rand() % m_grid_size;
column = rand() % m_grid_size;
} while (m_board[row][column] != 0);
size_t value = rand() < RAND_MAX * 0.9 ? 2 : 4;
m_board[row][column] = value;
}
static Game::Board transpose(const Game::Board& board)
{
Vector<Vector<u32>> new_board;
auto result_row_count = board[0].size();
auto result_column_count = board.size();
new_board.resize(result_row_count);
for (size_t i = 0; i < board.size(); ++i) {
auto& row = new_board[i];
row.clear_with_capacity();
row.ensure_capacity(result_column_count);
for (auto& entry : board) {
row.append(entry[i]);
}
}
return new_board;
}
static Game::Board reverse(const Game::Board& board)
{
auto new_board = board;
for (auto& row : new_board) {
for (size_t i = 0; i < row.size() / 2; ++i)
swap(row[i], row[row.size() - i - 1]);
}
return new_board;
}
static Vector<u32> slide_row(const Vector<u32>& row, size_t& successful_merge_score)
{
if (row.size() < 2)
return row;
auto x = row[0];
auto y = row[1];
auto result = row;
result.take_first();
if (x == 0) {
result = slide_row(result, successful_merge_score);
result.append(0);
return result;
}
if (y == 0) {
result[0] = x;
result = slide_row(result, successful_merge_score);
result.append(0);
return result;
}
if (x == y) {
result.take_first();
result = slide_row(result, successful_merge_score);
result.append(0);
result.prepend(x + x);
successful_merge_score += x * 2;
return result;
}
result = slide_row(result, successful_merge_score);
result.prepend(x);
return result;
}
static Game::Board slide_left(const Game::Board& board, size_t& successful_merge_score)
{
Vector<Vector<u32>> new_board;
for (auto& row : board)
new_board.append(slide_row(row, successful_merge_score));
return new_board;
}
static bool is_complete(const Game::Board& board, size_t target)
{
for (auto& row : board) {
if (row.contains_slow(target))
return true;
}
return false;
}
static bool has_no_neighbors(const Span<const u32>& row)
{
if (row.size() < 2)
return true;
auto x = row[0];
auto y = row[1];
if (x == y)
return false;
return has_no_neighbors(row.slice(1, row.size() - 1));
};
static bool is_stalled(const Game::Board& board)
{
static auto stalled = [](auto& row) {
return !row.contains_slow(0) && has_no_neighbors(row.span());
};
for (auto& row : board)
if (!stalled(row))
return false;
for (auto& row : transpose(board))
if (!stalled(row))
return false;
return true;
}
Game::MoveOutcome Game::attempt_move(Direction direction)
{
size_t successful_merge_score = 0;
Board new_board;
switch (direction) {
case Direction::Left:
new_board = slide_left(m_board, successful_merge_score);
break;
case Direction::Right:
new_board = reverse(slide_left(reverse(m_board), successful_merge_score));
break;
case Direction::Up:
new_board = transpose(slide_left(transpose(m_board), successful_merge_score));
break;
case Direction::Down:
new_board = transpose(reverse(slide_left(reverse(transpose(m_board)), successful_merge_score)));
break;
}
bool moved = new_board != m_board;
if (moved) {
m_board = new_board;
m_turns++;
add_random_tile();
m_score += successful_merge_score;
}
if (is_complete(m_board, m_target_tile))
return MoveOutcome::Won;
if (is_stalled(m_board))
return MoveOutcome::GameOver;
if (moved)
return MoveOutcome::OK;
return MoveOutcome::InvalidMove;
}
u32 Game::largest_tile() const
{
u32 tile = 0;
for (auto& row : board()) {
for (auto& cell : row)
tile = max(tile, cell);
}
return tile;
}

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Vector.h>
class Game final {
public:
Game(size_t board_size, size_t target_tile = 0);
Game(const Game&) = default;
enum class MoveOutcome {
OK,
InvalidMove,
GameOver,
Won,
};
enum class Direction {
Up,
Down,
Left,
Right,
};
MoveOutcome attempt_move(Direction);
size_t score() const { return m_score; }
size_t turns() const { return m_turns; }
u32 target_tile() const { return m_target_tile; }
u32 largest_tile() const;
using Board = Vector<Vector<u32>>;
const Board& board() const { return m_board; }
static size_t max_power_for_board(size_t size)
{
if (size >= 6)
return 31;
return size * size + 1;
}
private:
void add_random_tile();
size_t m_grid_size { 0 };
u32 m_target_tile { 0 };
Board m_board;
size_t m_score { 0 };
size_t m_turns { 0 };
};

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "GameSizeDialog.h"
#include "Game.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
GameSizeDialog::GameSizeDialog(GUI::Window* parent)
: GUI::Dialog(parent)
{
set_rect({ 0, 0, 200, 150 });
set_title("New Game");
set_icon(parent->icon());
set_resizable(false);
auto& main_widget = set_main_widget<GUI::Widget>();
main_widget.set_fill_with_background_color(true);
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
layout.set_margins({ 4, 4, 4, 4 });
auto& board_size_box = main_widget.add<GUI::Widget>();
auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
input_layout.set_spacing(4);
board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& spinbox = board_size_box.add<GUI::SpinBox>();
auto& target_box = main_widget.add<GUI::Widget>();
auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
target_layout.set_spacing(4);
spinbox.set_min(2);
spinbox.set_value(m_board_size);
target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
auto& target_spinbox = target_box.add<GUI::SpinBox>();
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
target_spinbox.set_min(3);
target_spinbox.set_value(m_target_tile_power);
spinbox.on_change = [&](auto value) {
m_board_size = value;
target_spinbox.set_max(Game::max_power_for_board(m_board_size));
};
target_spinbox.on_change = [&](auto value) {
m_target_tile_power = value;
tile_value_label.set_text(String::number(target_tile()));
};
auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporary");
temp_checkbox.set_checked(m_temporary);
temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
auto& buttonbox = main_widget.add<GUI::Widget>();
auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
button_layout.set_spacing(10);
buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
};
buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
};
}

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Types.h>
#include <LibGUI/Dialog.h>
class GameSizeDialog : public GUI::Dialog {
C_OBJECT(GameSizeDialog)
public:
GameSizeDialog(GUI::Window* parent);
size_t board_size() const { return m_board_size; }
u32 target_tile() const { return 1u << m_target_tile_power; }
bool temporary() const { return m_temporary; }
private:
size_t m_board_size { 4 };
size_t m_target_tile_power { 11 };
bool m_temporary { true };
};

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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "BoardView.h"
#include "Game.h"
#include "GameSizeDialog.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/StatusBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
#include <time.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
srand(time(nullptr));
auto app = GUI::Application::construct(argc, argv);
auto app_icon = GUI::Icon::default_icon("app-2048");
auto window = GUI::Window::construct();
auto config = Core::ConfigFile::get_for_app("2048");
size_t board_size = config->read_num_entry("", "board_size", 4);
u32 target_tile = config->read_num_entry("", "target_tile", 0);
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
config->sync();
if (pledge("stdio rpath shared_buffer wpath cpath accept", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->file_name().characters(), "crw") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
window->set_double_buffering_enabled(false);
window->set_title("2048");
window->resize(315, 336);
auto& main_widget = window->set_main_widget<GUI::Widget>();
main_widget.set_layout<GUI::VerticalBoxLayout>();
main_widget.set_fill_with_background_color(true);
Game game { board_size, target_tile };
auto& board_view = main_widget.add<BoardView>(&game.board());
board_view.set_focus(true);
auto& statusbar = main_widget.add<GUI::StatusBar>();
auto update = [&]() {
board_view.set_board(&game.board());
board_view.update();
statusbar.set_text(String::formatted("Score: {}", game.score()));
};
update();
Vector<Game> undo_stack;
auto change_settings = [&] {
auto size_dialog = GameSizeDialog::construct(window);
if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
return;
board_size = size_dialog->board_size();
target_tile = size_dialog->target_tile();
if (!size_dialog->temporary()) {
config->write_num_entry("", "board_size", board_size);
config->write_num_entry("", "target_tile", target_tile);
if (!config->sync()) {
GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
return;
}
GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
return;
}
GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
};
auto start_a_new_game = [&] {
// Do not leak game states between games.
undo_stack.clear();
game = Game(board_size, target_tile);
// This ensures that the sizes are correct.
board_view.set_board(nullptr);
board_view.set_board(&game.board());
update();
window->update();
};
board_view.on_move = [&](Game::Direction direction) {
undo_stack.append(game);
auto outcome = game.attempt_move(direction);
switch (outcome) {
case Game::MoveOutcome::OK:
if (undo_stack.size() >= 16)
undo_stack.take_first();
update();
break;
case Game::MoveOutcome::InvalidMove:
undo_stack.take_last();
break;
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();
break;
}
};
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("2048");
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
start_a_new_game();
}));
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
if (undo_stack.is_empty())
return;
game = undo_stack.take_last();
update();
}));
app_menu.add_separator();
app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
change_settings();
}));
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window));
app->set_menubar(move(menubar));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}