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Games: Move to Userland/Games/
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49 changed files with 1 additions and 1 deletions
95
Userland/Games/2048/GameSizeDialog.cpp
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95
Userland/Games/2048/GameSizeDialog.cpp
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "GameSizeDialog.h"
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#include "Game.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/CheckBox.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/SpinBox.h>
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GameSizeDialog::GameSizeDialog(GUI::Window* parent)
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: GUI::Dialog(parent)
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{
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set_rect({ 0, 0, 200, 150 });
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set_title("New Game");
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set_icon(parent->icon());
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set_resizable(false);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins({ 4, 4, 4, 4 });
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auto& board_size_box = main_widget.add<GUI::Widget>();
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auto& input_layout = board_size_box.set_layout<GUI::HorizontalBoxLayout>();
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input_layout.set_spacing(4);
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board_size_box.add<GUI::Label>("Board size").set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& spinbox = board_size_box.add<GUI::SpinBox>();
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auto& target_box = main_widget.add<GUI::Widget>();
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auto& target_layout = target_box.set_layout<GUI::HorizontalBoxLayout>();
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target_layout.set_spacing(4);
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spinbox.set_min(2);
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spinbox.set_value(m_board_size);
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target_box.add<GUI::Label>("Target tile").set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& tile_value_label = target_box.add<GUI::Label>(String::number(target_tile()));
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tile_value_label.set_text_alignment(Gfx::TextAlignment::CenterRight);
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auto& target_spinbox = target_box.add<GUI::SpinBox>();
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target_spinbox.set_max(Game::max_power_for_board(m_board_size));
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target_spinbox.set_min(3);
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target_spinbox.set_value(m_target_tile_power);
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spinbox.on_change = [&](auto value) {
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m_board_size = value;
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target_spinbox.set_max(Game::max_power_for_board(m_board_size));
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};
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target_spinbox.on_change = [&](auto value) {
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m_target_tile_power = value;
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tile_value_label.set_text(String::number(target_tile()));
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};
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auto& temp_checkbox = main_widget.add<GUI::CheckBox>("Temporary");
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temp_checkbox.set_checked(m_temporary);
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temp_checkbox.on_checked = [this](auto checked) { m_temporary = checked; };
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auto& buttonbox = main_widget.add<GUI::Widget>();
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auto& button_layout = buttonbox.set_layout<GUI::HorizontalBoxLayout>();
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button_layout.set_spacing(10);
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buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
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done(Dialog::ExecCancel);
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};
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buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
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done(Dialog::ExecOK);
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};
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}
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