mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 01:07:36 +00:00
Games: Move to Userland/Games/
This commit is contained in:
parent
b8d6a56fa3
commit
aa939c4b4b
49 changed files with 1 additions and 1 deletions
215
Userland/Games/2048/main.cpp
Normal file
215
Userland/Games/2048/main.cpp
Normal file
|
@ -0,0 +1,215 @@
|
|||
/*
|
||||
* Copyright (c) 2020, the SerenityOS developers.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "BoardView.h"
|
||||
#include "Game.h"
|
||||
#include "GameSizeDialog.h"
|
||||
#include <LibCore/ConfigFile.h>
|
||||
#include <LibGUI/Action.h>
|
||||
#include <LibGUI/Application.h>
|
||||
#include <LibGUI/BoxLayout.h>
|
||||
#include <LibGUI/Button.h>
|
||||
#include <LibGUI/Icon.h>
|
||||
#include <LibGUI/Menu.h>
|
||||
#include <LibGUI/MenuBar.h>
|
||||
#include <LibGUI/MessageBox.h>
|
||||
#include <LibGUI/StatusBar.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
srand(time(nullptr));
|
||||
|
||||
auto app = GUI::Application::construct(argc, argv);
|
||||
auto app_icon = GUI::Icon::default_icon("app-2048");
|
||||
|
||||
auto window = GUI::Window::construct();
|
||||
|
||||
auto config = Core::ConfigFile::get_for_app("2048");
|
||||
|
||||
size_t board_size = config->read_num_entry("", "board_size", 4);
|
||||
u32 target_tile = config->read_num_entry("", "target_tile", 0);
|
||||
|
||||
config->write_num_entry("", "board_size", board_size);
|
||||
config->write_num_entry("", "target_tile", target_tile);
|
||||
|
||||
config->sync();
|
||||
|
||||
if (pledge("stdio rpath shared_buffer wpath cpath accept", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil("/res", "r") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(config->file_name().characters(), "crw") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(nullptr, nullptr) < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
window->set_double_buffering_enabled(false);
|
||||
window->set_title("2048");
|
||||
window->resize(315, 336);
|
||||
|
||||
auto& main_widget = window->set_main_widget<GUI::Widget>();
|
||||
main_widget.set_layout<GUI::VerticalBoxLayout>();
|
||||
main_widget.set_fill_with_background_color(true);
|
||||
|
||||
Game game { board_size, target_tile };
|
||||
|
||||
auto& board_view = main_widget.add<BoardView>(&game.board());
|
||||
board_view.set_focus(true);
|
||||
auto& statusbar = main_widget.add<GUI::StatusBar>();
|
||||
|
||||
auto update = [&]() {
|
||||
board_view.set_board(&game.board());
|
||||
board_view.update();
|
||||
statusbar.set_text(String::formatted("Score: {}", game.score()));
|
||||
};
|
||||
|
||||
update();
|
||||
|
||||
Vector<Game> undo_stack;
|
||||
|
||||
auto change_settings = [&] {
|
||||
auto size_dialog = GameSizeDialog::construct(window);
|
||||
if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
|
||||
return;
|
||||
|
||||
board_size = size_dialog->board_size();
|
||||
target_tile = size_dialog->target_tile();
|
||||
|
||||
if (!size_dialog->temporary()) {
|
||||
|
||||
config->write_num_entry("", "board_size", board_size);
|
||||
config->write_num_entry("", "target_tile", target_tile);
|
||||
|
||||
if (!config->sync()) {
|
||||
GUI::MessageBox::show(window, "Configuration could not be synced", "Error", GUI::MessageBox::Type::Error);
|
||||
return;
|
||||
}
|
||||
GUI::MessageBox::show(window, "New settings have been saved and will be applied on a new game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
|
||||
return;
|
||||
}
|
||||
|
||||
GUI::MessageBox::show(window, "New settings have been set and will be applied on the next game", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
|
||||
};
|
||||
auto start_a_new_game = [&] {
|
||||
// Do not leak game states between games.
|
||||
undo_stack.clear();
|
||||
|
||||
game = Game(board_size, target_tile);
|
||||
|
||||
// This ensures that the sizes are correct.
|
||||
board_view.set_board(nullptr);
|
||||
board_view.set_board(&game.board());
|
||||
|
||||
update();
|
||||
window->update();
|
||||
};
|
||||
|
||||
board_view.on_move = [&](Game::Direction direction) {
|
||||
undo_stack.append(game);
|
||||
auto outcome = game.attempt_move(direction);
|
||||
switch (outcome) {
|
||||
case Game::MoveOutcome::OK:
|
||||
if (undo_stack.size() >= 16)
|
||||
undo_stack.take_first();
|
||||
update();
|
||||
break;
|
||||
case Game::MoveOutcome::InvalidMove:
|
||||
undo_stack.take_last();
|
||||
break;
|
||||
case Game::MoveOutcome::Won:
|
||||
update();
|
||||
GUI::MessageBox::show(window,
|
||||
String::formatted("You reached {} in {} turns with a score of {}", game.target_tile(), game.turns(), game.score()),
|
||||
"You won!",
|
||||
GUI::MessageBox::Type::Information);
|
||||
start_a_new_game();
|
||||
break;
|
||||
case Game::MoveOutcome::GameOver:
|
||||
update();
|
||||
GUI::MessageBox::show(window,
|
||||
String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
|
||||
"You lost!",
|
||||
GUI::MessageBox::Type::Information);
|
||||
start_a_new_game();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
auto menubar = GUI::MenuBar::construct();
|
||||
|
||||
auto& app_menu = menubar->add_menu("2048");
|
||||
|
||||
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
|
||||
start_a_new_game();
|
||||
}));
|
||||
|
||||
app_menu.add_action(GUI::CommonActions::make_undo_action([&](auto&) {
|
||||
if (undo_stack.is_empty())
|
||||
return;
|
||||
game = undo_stack.take_last();
|
||||
update();
|
||||
}));
|
||||
|
||||
app_menu.add_separator();
|
||||
|
||||
app_menu.add_action(GUI::Action::create("Settings", [&](auto&) {
|
||||
change_settings();
|
||||
}));
|
||||
|
||||
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
|
||||
GUI::Application::the()->quit();
|
||||
}));
|
||||
|
||||
auto& help_menu = menubar->add_menu("Help");
|
||||
help_menu.add_action(GUI::CommonActions::make_about_action("2048", app_icon, window));
|
||||
|
||||
app->set_menubar(move(menubar));
|
||||
|
||||
window->show();
|
||||
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
|
||||
return app->exec();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue