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https://github.com/RGBCube/serenity
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Games: Move to Userland/Games/
This commit is contained in:
parent
b8d6a56fa3
commit
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49 changed files with 1 additions and 1 deletions
8
Userland/Games/Breakout/CMakeLists.txt
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8
Userland/Games/Breakout/CMakeLists.txt
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set(SOURCES
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main.cpp
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Game.cpp
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LevelSelectDialog.cpp
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)
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serenity_app(Breakout ICON app-breakout)
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target_link_libraries(Breakout LibGUI)
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328
Userland/Games/Breakout/Game.cpp
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328
Userland/Games/Breakout/Game.cpp
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Game.h"
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#include "LevelSelectDialog.h"
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#include <LibGUI/Application.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/StandardCursor.h>
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namespace Breakout {
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Game::Game()
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{
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set_override_cursor(Gfx::StandardCursor::Hidden);
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auto level_dialog = LevelSelectDialog::show(m_board, window());
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if (level_dialog != GUI::Dialog::ExecOK)
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m_board = -1;
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set_paused(false);
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start_timer(16);
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reset();
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}
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Game::~Game()
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{
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}
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void Game::reset_paddle()
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{
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m_paddle.moving_left = false;
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m_paddle.moving_right = false;
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m_paddle.rect = { game_width / 2 - 40, game_height - 20, 80, 16 };
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}
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void Game::reset()
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{
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m_lives = 3;
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m_pause_count = 0;
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m_cheater = false;
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reset_ball();
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reset_paddle();
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generate_bricks();
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}
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void Game::generate_bricks()
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{
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m_bricks = {};
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Gfx::Color colors[] = {
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Gfx::Color::Red,
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Gfx::Color::Green,
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Gfx::Color::Blue,
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Gfx::Color::Yellow,
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Gfx::Color::Magenta,
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Gfx::Color::Cyan,
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Gfx::Color::LightGray,
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};
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Vector<Brick> boards[] = {
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// :^)
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Vector({
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Brick(0, 0, colors[3], 40, 12, 100),
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Brick(0, 4, colors[3], 40, 12, 100),
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Brick(1, 2, colors[3], 40, 12, 100),
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Brick(1, 5, colors[3], 40, 12, 100),
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Brick(2, 1, colors[3], 40, 12, 100),
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Brick(2, 3, colors[3], 40, 12, 100),
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Brick(2, 6, colors[3], 40, 12, 100),
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Brick(3, 6, colors[3], 40, 12, 100),
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Brick(4, 0, colors[3], 40, 12, 100),
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Brick(4, 6, colors[3], 40, 12, 100),
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Brick(5, 6, colors[3], 40, 12, 100),
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Brick(6, 5, colors[3], 40, 12, 100),
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Brick(7, 4, colors[3], 40, 12, 100),
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})
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};
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if (m_board != -1) {
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m_bricks = boards[m_board];
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} else {
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// Rainbow
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for (int row = 0; row < 7; ++row) {
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for (int column = 0; column < 10; ++column) {
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Brick brick(row, column, colors[row]);
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m_bricks.append(brick);
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}
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}
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}
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}
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void Game::set_paused(bool paused)
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{
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m_paused = paused;
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if (m_paused) {
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set_override_cursor(Gfx::StandardCursor::None);
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m_pause_count++;
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} else {
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set_override_cursor(Gfx::StandardCursor::Hidden);
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}
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update();
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}
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void Game::timer_event(Core::TimerEvent&)
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{
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if (m_paused)
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return;
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tick();
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}
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void Game::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(rect(), Color::Black);
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painter.fill_ellipse(enclosing_int_rect(m_ball.rect()), Color::Red);
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painter.fill_rect(enclosing_int_rect(m_paddle.rect), Color::White);
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for (auto& brick : m_bricks) {
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if (!brick.dead)
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painter.fill_rect(enclosing_int_rect(brick.rect), brick.color);
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}
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int msg_width = font().width(String::formatted("Lives: {}", m_lives));
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int msg_height = font().glyph_height();
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painter.draw_text({ (game_width - msg_width - 2), 2, msg_width, msg_height }, String::formatted("Lives: {}", m_lives), Gfx::TextAlignment::Center, Color::White);
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if (m_paused) {
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const char* msg = m_cheater ? "C H E A T E R" : "P A U S E D";
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int msg_width = font().width(msg);
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int msg_height = font().glyph_height();
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painter.draw_text({ (game_width / 2) - (msg_width / 2), (game_height / 2) - (msg_height / 2), msg_width, msg_height }, msg, Gfx::TextAlignment::Center, Color::White);
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}
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}
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void Game::keyup_event(GUI::KeyEvent& event)
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{
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if (m_paused)
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return;
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switch (event.key()) {
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case Key_Left:
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m_paddle.moving_left = false;
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break;
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case Key_Right:
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m_paddle.moving_right = false;
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break;
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default:
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break;
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}
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}
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void Game::keydown_event(GUI::KeyEvent& event)
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{
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if (m_paused)
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return;
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switch (event.key()) {
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case Key_Escape:
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GUI::Application::the()->quit();
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break;
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case Key_Left:
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m_paddle.moving_left = true;
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break;
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case Key_Right:
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m_paddle.moving_right = true;
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break;
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default:
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break;
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}
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}
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void Game::mousemove_event(GUI::MouseEvent& event)
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{
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if (m_paused)
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return;
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float new_paddle_x = event.x() - m_paddle.rect.width() / 2;
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new_paddle_x = max(0.0f, new_paddle_x);
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new_paddle_x = min(game_width - m_paddle.rect.width(), new_paddle_x);
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m_paddle.rect.set_x(new_paddle_x);
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}
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void Game::reset_ball()
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{
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int position_x_min = (game_width / 2) - 50;
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int position_x_max = (game_width / 2) + 50;
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int position_x = arc4random() % (position_x_max - position_x_min + 1) + position_x_min;
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int position_y = 200;
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int velocity_x = arc4random() % 3 + 1;
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int velocity_y = 3 + (3 - velocity_x);
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if (arc4random() % 2)
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velocity_x = velocity_x * -1;
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m_ball = {};
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m_ball.position = { position_x, position_y };
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m_ball.velocity = { velocity_x, velocity_y };
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}
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void Game::hurt()
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{
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stop_timer();
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m_lives--;
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if (m_lives <= 0) {
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update();
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GUI::MessageBox::show(window(), "You lose!", "Breakout", GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::OK);
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reset();
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}
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sleep(1);
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reset_ball();
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reset_paddle();
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start_timer(16);
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}
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void Game::win()
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{
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stop_timer();
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update();
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if (m_cheater) {
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GUI::MessageBox::show(window(), "You cheated not only the game, but yourself.", "Breakout", GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::OK);
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} else {
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GUI::MessageBox::show(window(), "You win!", "Breakout", GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::OK);
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}
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reset();
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start_timer(16);
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}
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void Game::tick()
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{
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auto new_ball = m_ball;
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new_ball.position += new_ball.velocity;
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if (new_ball.x() < new_ball.radius || new_ball.x() > game_width - new_ball.radius) {
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new_ball.position.set_x(m_ball.x());
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new_ball.velocity.set_x(new_ball.velocity.x() * -1);
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}
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if (new_ball.y() < new_ball.radius) {
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new_ball.position.set_y(m_ball.y());
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new_ball.velocity.set_y(new_ball.velocity.y() * -1);
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}
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if (new_ball.y() > game_height - new_ball.radius) {
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hurt();
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return;
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}
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if (new_ball.rect().intersects(m_paddle.rect)) {
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new_ball.position.set_y(m_ball.y());
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new_ball.velocity.set_y(new_ball.velocity.y() * -1);
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float distance_to_middle_of_paddle = new_ball.x() - m_paddle.rect.center().x();
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float relative_impact_point = distance_to_middle_of_paddle / m_paddle.rect.width();
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new_ball.velocity.set_x(relative_impact_point * 7);
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}
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for (auto& brick : m_bricks) {
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if (brick.dead)
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continue;
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if (new_ball.rect().intersects(brick.rect)) {
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brick.dead = true;
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auto overlap = new_ball.rect().intersected(brick.rect);
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if (overlap.width() < overlap.height()) {
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new_ball.position.set_x(m_ball.x());
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new_ball.velocity.set_x(new_ball.velocity.x() * -1);
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} else {
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new_ball.position.set_y(m_ball.y());
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new_ball.velocity.set_y(new_ball.velocity.y() * -1);
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}
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break;
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}
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}
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bool has_live_bricks = false;
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for (auto& brick : m_bricks) {
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if (!brick.dead) {
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has_live_bricks = true;
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break;
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}
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}
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if (!has_live_bricks) {
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win();
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return;
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}
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if (m_paddle.moving_left) {
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m_paddle.rect.set_x(max(0.0f, m_paddle.rect.x() - m_paddle.speed));
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}
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if (m_paddle.moving_right) {
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m_paddle.rect.set_x(min(game_width - m_paddle.rect.width(), m_paddle.rect.x() + m_paddle.speed));
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}
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m_ball = new_ball;
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if (m_pause_count > 50)
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m_cheater = true;
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update();
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}
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}
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109
Userland/Games/Breakout/Game.h
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109
Userland/Games/Breakout/Game.h
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
|
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*
|
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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#pragma once
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#include <LibGUI/Widget.h>
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namespace Breakout {
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class Game final : public GUI::Widget {
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C_OBJECT(Game);
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public:
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static const int game_width = 480;
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static const int game_height = 500;
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virtual ~Game() override;
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void set_paused(bool paused);
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private:
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Game();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keyup_event(GUI::KeyEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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void reset();
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void reset_ball();
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void reset_paddle();
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void generate_bricks();
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void tick();
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void hurt();
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void win();
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struct Ball {
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Gfx::FloatPoint position;
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Gfx::FloatPoint velocity;
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float radius { 8 };
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float x() const { return position.x(); }
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float y() const { return position.y(); }
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Gfx::FloatRect rect() const
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{
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return { x() - radius, y() - radius, radius * 2, radius * 2 };
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}
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};
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struct Paddle {
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Gfx::FloatRect rect;
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float speed { 5 };
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bool moving_left { false };
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bool moving_right { false };
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};
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struct Brick {
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Gfx::FloatRect rect;
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Gfx::Color color;
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bool dead { false };
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Brick(int row, int column, Gfx::Color c, int brick_width = 40, int brick_height = 12, int field_left_offset = 30, int field_top_offset = 30, int brick_spacing = 3)
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{
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rect = {
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field_left_offset + (column * brick_width) + (column * brick_spacing),
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field_top_offset + (row * brick_height) + (row * brick_spacing),
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brick_width,
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brick_height
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};
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color = c;
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}
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};
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bool m_paused;
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int m_lives;
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int m_board;
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long m_pause_count;
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bool m_cheater;
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Ball m_ball;
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Paddle m_paddle;
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Vector<Brick> m_bricks;
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};
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}
|
82
Userland/Games/Breakout/LevelSelectDialog.cpp
Normal file
82
Userland/Games/Breakout/LevelSelectDialog.cpp
Normal file
|
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/*
|
||||
* Copyright (c) 2020, the SerenityOS developers.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "LevelSelectDialog.h"
|
||||
#include <LibGUI/BoxLayout.h>
|
||||
#include <LibGUI/Button.h>
|
||||
#include <LibGUI/Label.h>
|
||||
#include <LibGUI/ListView.h>
|
||||
|
||||
namespace Breakout {
|
||||
|
||||
LevelSelectDialog::LevelSelectDialog(Window* parent_window)
|
||||
: Dialog(parent_window)
|
||||
{
|
||||
set_rect(0, 0, 300, 250);
|
||||
set_title("Level Select");
|
||||
build();
|
||||
}
|
||||
|
||||
LevelSelectDialog::~LevelSelectDialog()
|
||||
{
|
||||
}
|
||||
|
||||
int LevelSelectDialog::show(int& board_number, Window* parent_window)
|
||||
{
|
||||
auto box = LevelSelectDialog::construct(parent_window);
|
||||
box->set_resizable(false);
|
||||
if (parent_window)
|
||||
box->set_icon(parent_window->icon());
|
||||
auto result = box->exec();
|
||||
board_number = box->level();
|
||||
return result;
|
||||
}
|
||||
|
||||
void LevelSelectDialog::build()
|
||||
{
|
||||
auto& main_widget = set_main_widget<GUI::Widget>();
|
||||
main_widget.set_fill_with_background_color(true);
|
||||
|
||||
auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
|
||||
layout.set_margins({ 4, 4, 4, 4 });
|
||||
|
||||
main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
|
||||
|
||||
auto& level_list = main_widget.add<GUI::Widget>();
|
||||
auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
|
||||
scroll_layout.set_spacing(4);
|
||||
|
||||
level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
|
||||
m_level = -1;
|
||||
done(Dialog::ExecOK);
|
||||
};
|
||||
|
||||
level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
|
||||
m_level = 0;
|
||||
done(Dialog::ExecOK);
|
||||
};
|
||||
}
|
||||
}
|
45
Userland/Games/Breakout/LevelSelectDialog.h
Normal file
45
Userland/Games/Breakout/LevelSelectDialog.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* Copyright (c) 2020, the SerenityOS developers.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <LibGUI/Dialog.h>
|
||||
|
||||
namespace Breakout {
|
||||
class LevelSelectDialog : public GUI::Dialog {
|
||||
C_OBJECT(LevelSelectDialog)
|
||||
public:
|
||||
virtual ~LevelSelectDialog() override;
|
||||
static int show(int& board_number, Window* parent_window);
|
||||
int level() const { return m_level; }
|
||||
|
||||
private:
|
||||
explicit LevelSelectDialog(Window* parent_window);
|
||||
void build();
|
||||
|
||||
int m_level;
|
||||
};
|
||||
}
|
90
Userland/Games/Breakout/main.cpp
Normal file
90
Userland/Games/Breakout/main.cpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include "Game.h"
|
||||
#include <LibGUI/Application.h>
|
||||
#include <LibGUI/Icon.h>
|
||||
#include <LibGUI/Menu.h>
|
||||
#include <LibGUI/MenuBar.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <LibGfx/Bitmap.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (pledge("stdio rpath wpath cpath shared_buffer accept unix fattr", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
auto app = GUI::Application::construct(argc, argv);
|
||||
|
||||
if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil("/res", "r") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(nullptr, nullptr) < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
auto window = GUI::Window::construct();
|
||||
window->resize(Breakout::Game::game_width, Breakout::Game::game_height);
|
||||
window->set_resizable(false);
|
||||
window->set_double_buffering_enabled(false);
|
||||
window->set_title("Breakout");
|
||||
auto app_icon = GUI::Icon::default_icon("app-breakout");
|
||||
window->set_icon(app_icon.bitmap_for_size(16));
|
||||
auto& game = window->set_main_widget<Breakout::Game>();
|
||||
window->show();
|
||||
|
||||
auto menubar = GUI::MenuBar::construct();
|
||||
|
||||
auto& app_menu = menubar->add_menu("Breakout");
|
||||
app_menu.add_action(GUI::Action::create_checkable("Pause", { {}, Key_P }, [&](auto& action) {
|
||||
game.set_paused(action.is_checked());
|
||||
return;
|
||||
}));
|
||||
|
||||
app_menu.add_separator();
|
||||
|
||||
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
|
||||
GUI::Application::the()->quit();
|
||||
return;
|
||||
}));
|
||||
|
||||
auto& help_menu = menubar->add_menu("Help");
|
||||
help_menu.add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window));
|
||||
|
||||
app->set_menubar(move(menubar));
|
||||
|
||||
return app->exec();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue