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Games: Move to Userland/Games/
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49 changed files with 1 additions and 1 deletions
147
Userland/Games/Chess/ChessWidget.h
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147
Userland/Games/Chess/ChessWidget.h
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Engine.h"
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/StringView.h>
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#include <LibChess/Chess.h>
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#include <LibGUI/Widget.h>
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#include <LibGfx/Bitmap.h>
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class ChessWidget final : public GUI::Widget {
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C_OBJECT(ChessWidget)
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public:
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ChessWidget();
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ChessWidget(const StringView& set);
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virtual ~ChessWidget() override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mouseup_event(GUI::MouseEvent&) override;
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virtual void mousemove_event(GUI::MouseEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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Chess::Board& board() { return m_board; };
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const Chess::Board& board() const { return m_board; };
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Chess::Board& board_playback() { return m_board_playback; };
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const Chess::Board& board_playback() const { return m_board_playback; };
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Chess::Color side() const { return m_side; };
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void set_side(Chess::Color side) { m_side = side; };
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void set_piece_set(const StringView& set);
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const String& piece_set() const { return m_piece_set; };
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Chess::Square mouse_to_square(GUI::MouseEvent& event) const;
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bool drag_enabled() const { return m_drag_enabled; }
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void set_drag_enabled(bool e) { m_drag_enabled = e; }
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RefPtr<Gfx::Bitmap> get_piece_graphic(const Chess::Piece& piece) const;
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String get_fen() const;
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bool import_pgn(const StringView& import_path);
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bool export_pgn(const StringView& export_path) const;
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int resign();
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void flip_board();
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void reset();
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struct BoardTheme {
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String name;
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Color dark_square_color;
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Color light_square_color;
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};
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const BoardTheme& board_theme() const { return m_board_theme; }
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void set_board_theme(const BoardTheme& theme) { m_board_theme = theme; }
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void set_board_theme(const StringView& name);
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enum class PlaybackDirection {
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First,
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Backward,
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Forward,
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Last
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};
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void playback_move(PlaybackDirection);
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void set_engine(RefPtr<Engine> engine) { m_engine = engine; }
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void input_engine_move();
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bool want_engine_move();
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void set_coordinates(bool coordinates) { m_coordinates = coordinates; }
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bool coordinates() const { return m_coordinates; }
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struct BoardMarking {
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Chess::Square from { 50, 50 };
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Chess::Square to { 50, 50 };
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bool alternate_color { false };
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bool secondary_color { false };
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enum class Type {
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Square,
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Arrow,
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None
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};
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Type type() const
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{
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if (from.in_bounds() && to.in_bounds() && from != to)
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return Type::Arrow;
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else if ((from.in_bounds() && !to.in_bounds()) || (from.in_bounds() && to.in_bounds() && from == to))
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return Type::Square;
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return Type::None;
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}
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bool operator==(const BoardMarking& other) const { return from == other.from && to == other.to; }
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};
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private:
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Chess::Board m_board;
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Chess::Board m_board_playback;
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bool m_playback { false };
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size_t m_playback_move_number { 0 };
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BoardMarking m_current_marking;
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Vector<BoardMarking> m_board_markings;
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BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
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Color m_move_highlight_color { Color::from_rgba(0x66ccee00) };
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Color m_marking_primary_color { Color::from_rgba(0x66ff0000) };
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Color m_marking_alternate_color { Color::from_rgba(0x66ffaa00) };
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Color m_marking_secondary_color { Color::from_rgba(0x6655dd55) };
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Chess::Color m_side { Chess::Color::White };
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HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_pieces;
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String m_piece_set;
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Chess::Square m_moving_square { 50, 50 };
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Gfx::IntPoint m_drag_point;
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bool m_dragging_piece { false };
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bool m_drag_enabled { true };
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RefPtr<Engine> m_engine;
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bool m_coordinates { true };
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};
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