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Games: Move to Userland/Games/
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59
Userland/Games/Chess/PromotionDialog.cpp
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59
Userland/Games/Chess/PromotionDialog.cpp
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "PromotionDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Frame.h>
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PromotionDialog::PromotionDialog(ChessWidget& chess_widget)
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: Dialog(chess_widget.window())
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, m_selected_piece(Chess::Type::None)
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{
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set_title("Choose piece to promote to");
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set_icon(chess_widget.window()->icon());
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resize(70 * 4, 70);
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auto& main_widget = set_main_widget<GUI::Frame>();
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main_widget.set_frame_shape(Gfx::FrameShape::Container);
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main_widget.set_fill_with_background_color(true);
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main_widget.set_layout<GUI::HorizontalBoxLayout>();
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for (auto& type : Vector({ Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop })) {
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auto& button = main_widget.add<GUI::Button>("");
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button.set_fixed_height(70);
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button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type }));
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button.on_click = [this, type](auto) {
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m_selected_piece = type;
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done(ExecOK);
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};
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}
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}
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void PromotionDialog::event(Core::Event& event)
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{
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Dialog::event(event);
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}
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